API Documentation

class GameInputDevice

package openfl.ui

Variables

enabled:Bool

read onlyid:String

read onlyname:String

read onlynumControls:Int

sampleInterval:Int

Methods

getCachedSamples (data:ByteArray, ?append:Bool):Int

getControlAt (i:Int):GameInputControl

startCachingSamples (numSamples:Int, controls:Vector<String>):Void

stopCachingSamples ():Void

Static variables

staticMAX_BUFFER_SIZE:Int

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