Variables
Methods
clear (?red:Float, ?green:Float, ?blue:Float, ?alpha:Float, ?depth:Float, ?stencil:UInt, ?mask:UInt):Void
configureBackBuffer (width:Int, height:Int, antiAlias:Int, ?enableDepthAndStencil:Bool, ?wantsBestResolution:Bool, ?wantsBestResolutionOnBrowserZoom:Bool):Void
createCubeTexture (size:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, ?streamingLevels:Int):CubeTexture
createRectangleTexture (width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool):RectangleTexture
createTexture (width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, ?streamingLevels:Int):Texture
createVertexBuffer (numVertices:Int, data32PerVertex:Int, ?bufferUsage:Context3DBufferUsage):VertexBuffer3D
setProgramConstantsFromByteArray (programType:Context3DProgramType, firstRegister:Int, numRegisters:Int, data:ByteArray, byteArrayOffset:UInt):Void
setProgramConstantsFromMatrix (programType:Context3DProgramType, firstRegister:Int, matrix:Matrix3D, ?transposedMatrix:Bool):Void
setProgramConstantsFromVector (programType:Context3DProgramType, firstRegister:Int, data:Vector<Float>, ?numRegisters:Int):Void
setRenderToTexture (texture:TextureBase, ?enableDepthAndStencil:Bool, ?antiAlias:Int, ?surfaceSelector:Int):Void
setSamplerStateAt (sampler:Int, wrap:Context3DWrapMode, filter:Context3DTextureFilter, mipfilter:Context3DMipFilter):Void
setStencilActions (?triangleFace:Context3DTriangleFace, ?compareMode:Context3DCompareMode, ?actionOnBothPass:Context3DStencilAction, ?actionOnDepthFail:Context3DStencilAction, ?actionOnDepthPassStencilFail:Context3DStencilAction):Void
setVertexBufferAt (index:Int, buffer:VertexBuffer3D, ?bufferOffset:Int, ?format:Context3DVertexBufferFormat):Void