read onlydevice:GameInputDevice
read onlyid:String
read onlymaxValue:Float
read onlyminValue:Float
read onlyvalue:Float
addEventListener (type:String, listener:Dynamic ‑> Void, ?useCapture:Bool, ?priority:Int, ?useWeakReference:Bool):Void
dispatchEvent (event:Event):Bool
hasEventListener (type:String):Bool
removeEventListener (type:String, listener:Dynamic ‑> Void, ?useCapture:Bool):Void
toString ():String
willTrigger (type:String):Bool