Constructor
Variables
Methods
applyFilter (sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, filter:BitmapFilter):Void
copyChannel (sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, sourceChannel:BitmapDataChannel, destChannel:BitmapDataChannel):Void
copyPixels (sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?alphaBitmapData:BitmapData, ?alphaPoint:Point, ?mergeAlpha:Bool):Void
draw (source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, ?smoothing:Bool):Void
drawWithQuality (source:IBitmapDrawable, ?matrix:Matrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode, ?clipRect:Rectangle, ?smoothing:Bool, ?quality:StageQuality):Void
hitTest (firstPoint:Point, firstAlphaThreshold:Int, secondObject:Object, ?secondBitmapDataPoint:Point, ?secondAlphaThreshold:Int):Bool
merge (sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, redMultiplier:UInt, greenMultiplier:UInt, blueMultiplier:UInt, alphaMultiplier:UInt):Void
paletteMap (sourceBitmapData:BitmapData, sourceRect:Rectangle, destPoint:Point, ?redArray:Array<Int>, ?greenArray:Array<Int>, ?blueArray:Array<Int>, ?alphaArray:Array<Int>):Void
perlinNoise (baseX:Float, baseY:Float, numOctaves:UInt, randomSeed:Int, stitch:Bool, fractalNoise:Bool, ?channelOptions:UInt, ?grayScale:Bool, ?offsets:Array<Point>):Void