Static variables

staticinline read onlyACTIVE_ATTRIBUTES:Int

staticinline read onlyACTIVE_TEXTURE:Int

staticinline read onlyACTIVE_UNIFORMS:Int

staticinline read onlyACTIVE_UNIFORM_BLOCKS:Int

staticinline read onlyALIASED_LINE_WIDTH_RANGE:Int

staticinline read onlyALIASED_POINT_SIZE_RANGE:Int

staticinline read onlyALPHA:Int

staticinline read onlyALPHA_BITS:Int

staticinline read onlyALREADY_SIGNALED:Int

staticinline read onlyALWAYS:Int

staticinline read onlyANY_SAMPLES_PASSED:Int

staticinline read onlyANY_SAMPLES_PASSED_CONSERVATIVE:Int

staticinline read onlyARRAY_BUFFER:Int

staticinline read onlyARRAY_BUFFER_BINDING:Int

staticinline read onlyATTACHED_SHADERS:Int

staticinline read onlyBACK:Int

staticinline read onlyBLEND:Int

staticinline read onlyBLEND_COLOR:Int

staticinline read onlyBLEND_DST_ALPHA:Int

staticinline read onlyBLEND_DST_RGB:Int

staticinline read onlyBLEND_EQUATION:Int

staticinline read onlyBLEND_EQUATION_ALPHA:Int

staticinline read onlyBLEND_EQUATION_RGB:Int

staticinline read onlyBLEND_SRC_ALPHA:Int

staticinline read onlyBLEND_SRC_RGB:Int

staticinline read onlyBLUE_BITS:Int

staticinline read onlyBOOL:Int

staticinline read onlyBOOL_VEC2:Int

staticinline read onlyBOOL_VEC3:Int

staticinline read onlyBOOL_VEC4:Int

staticinline read onlyBROWSER_DEFAULT_WEBGL:Int

staticinline read onlyBUFFER_SIZE:Int

staticinline read onlyBUFFER_USAGE:Int

staticinline read onlyBYTE:Int

staticinline read onlyCCW:Int

staticinline read onlyCLAMP_TO_EDGE:Int

staticinline read onlyCOLOR:Int

staticinline read onlyCOLOR_ATTACHMENT0:Int

staticinline read onlyCOLOR_ATTACHMENT1:Int

staticinline read onlyCOLOR_ATTACHMENT10:Int

staticinline read onlyCOLOR_ATTACHMENT11:Int

staticinline read onlyCOLOR_ATTACHMENT12:Int

staticinline read onlyCOLOR_ATTACHMENT13:Int

staticinline read onlyCOLOR_ATTACHMENT14:Int

staticinline read onlyCOLOR_ATTACHMENT15:Int

staticinline read onlyCOLOR_ATTACHMENT2:Int

staticinline read onlyCOLOR_ATTACHMENT3:Int

staticinline read onlyCOLOR_ATTACHMENT4:Int

staticinline read onlyCOLOR_ATTACHMENT5:Int

staticinline read onlyCOLOR_ATTACHMENT6:Int

staticinline read onlyCOLOR_ATTACHMENT7:Int

staticinline read onlyCOLOR_ATTACHMENT8:Int

staticinline read onlyCOLOR_ATTACHMENT9:Int

staticinline read onlyCOLOR_BUFFER_BIT:Int

staticinline read onlyCOLOR_CLEAR_VALUE:Int

staticinline read onlyCOLOR_WRITEMASK:Int

staticinline read onlyCOMPARE_REF_TO_TEXTURE:Int

staticinline read onlyCOMPILE_STATUS:Int

staticinline read onlyCOMPRESSED_TEXTURE_FORMATS:Int

staticinline read onlyCONDITION_SATISFIED:Int

staticinline read onlyCONSTANT_ALPHA:Int

staticinline read onlyCONSTANT_COLOR:Int

staticinline read onlyCONTEXT_LOST_WEBGL:Int

staticinline read onlyCOPY_READ_BUFFER:Int

staticinline read onlyCOPY_READ_BUFFER_BINDING:Int

staticinline read onlyCOPY_WRITE_BUFFER:Int

staticinline read onlyCOPY_WRITE_BUFFER_BINDING:Int

staticinline read onlyCULL_FACE:Int

staticinline read onlyCULL_FACE_MODE:Int

staticinline read onlyCURRENT_PROGRAM:Int

staticinline read onlyCURRENT_QUERY:Int

staticinline read onlyCURRENT_VERTEX_ATTRIB:Int

staticinline read onlyCW:Int

staticinline read onlyDECR:Int

staticinline read onlyDECR_WRAP:Int

staticinline read onlyDELETE_STATUS:Int

staticinline read onlyDEPTH:Int

staticinline read onlyDEPTH24_STENCIL8:Int

staticinline read onlyDEPTH32F_STENCIL8:Int

staticinline read onlyDEPTH_ATTACHMENT:Int

staticinline read onlyDEPTH_BITS:Int

staticinline read onlyDEPTH_BUFFER_BIT:Int

staticinline read onlyDEPTH_CLEAR_VALUE:Int

staticinline read onlyDEPTH_COMPONENT:Int

staticinline read onlyDEPTH_COMPONENT16:Int

staticinline read onlyDEPTH_COMPONENT24:Int

staticinline read onlyDEPTH_COMPONENT32F:Int

staticinline read onlyDEPTH_FUNC:Int

staticinline read onlyDEPTH_RANGE:Int

staticinline read onlyDEPTH_STENCIL:Int

staticinline read onlyDEPTH_STENCIL_ATTACHMENT:Int

staticinline read onlyDEPTH_TEST:Int

staticinline read onlyDEPTH_WRITEMASK:Int

staticinline read onlyDITHER:Int

staticinline read onlyDONT_CARE:Int

staticinline read onlyDRAW_BUFFER0:Int

staticinline read onlyDRAW_BUFFER1:Int

staticinline read onlyDRAW_BUFFER10:Int

staticinline read onlyDRAW_BUFFER11:Int

staticinline read onlyDRAW_BUFFER12:Int

staticinline read onlyDRAW_BUFFER13:Int

staticinline read onlyDRAW_BUFFER14:Int

staticinline read onlyDRAW_BUFFER15:Int

staticinline read onlyDRAW_BUFFER2:Int

staticinline read onlyDRAW_BUFFER3:Int

staticinline read onlyDRAW_BUFFER4:Int

staticinline read onlyDRAW_BUFFER5:Int

staticinline read onlyDRAW_BUFFER6:Int

staticinline read onlyDRAW_BUFFER7:Int

staticinline read onlyDRAW_BUFFER8:Int

staticinline read onlyDRAW_BUFFER9:Int

staticinline read onlyDRAW_FRAMEBUFFER:Int

staticinline read onlyDRAW_FRAMEBUFFER_BINDING:Int

staticinline read onlyDST_ALPHA:Int

staticinline read onlyDST_COLOR:Int

staticinline read onlyDYNAMIC_COPY:Int

staticinline read onlyDYNAMIC_DRAW:Int

staticinline read onlyDYNAMIC_READ:Int

staticinline read onlyELEMENT_ARRAY_BUFFER:Int

staticinline read onlyELEMENT_ARRAY_BUFFER_BINDING:Int

staticinline read onlyEQUAL:Int

staticinline read onlyEXTENSIONS:Int

staticinline read onlyFASTEST:Int

staticinline read onlyFLOAT:Int

staticinline read onlyFLOAT_32_UNSIGNED_INT_24_8_REV:Int

staticinline read onlyFLOAT_MAT2:Int

staticinline read onlyFLOAT_MAT2x3:Int

staticinline read onlyFLOAT_MAT2x4:Int

staticinline read onlyFLOAT_MAT3:Int

staticinline read onlyFLOAT_MAT3x2:Int

staticinline read onlyFLOAT_MAT3x4:Int

staticinline read onlyFLOAT_MAT4:Int

staticinline read onlyFLOAT_MAT4x2:Int

staticinline read onlyFLOAT_MAT4x3:Int

staticinline read onlyFLOAT_VEC2:Int

staticinline read onlyFLOAT_VEC3:Int

staticinline read onlyFLOAT_VEC4:Int

staticinline read onlyFRAGMENT_SHADER:Int

staticinline read onlyFRAGMENT_SHADER_DERIVATIVE_HINT:Int

staticinline read onlyFRAMEBUFFER:Int

staticinline read onlyFRAMEBUFFER_ATTACHMENT_RED_SIZE:Int

staticinline read onlyFRAMEBUFFER_BINDING:Int

staticinline read onlyFRAMEBUFFER_COMPLETE:Int

staticinline read onlyFRAMEBUFFER_DEFAULT:Int

staticinline read onlyFRAMEBUFFER_UNSUPPORTED:Int

staticinline read onlyFRONT:Int

staticinline read onlyFRONT_AND_BACK:Int

staticinline read onlyFRONT_FACE:Int

staticinline read onlyFUNC_ADD:Int

staticinline read onlyFUNC_REVERSE_SUBTRACT:Int

staticinline read onlyFUNC_SUBTRACT:Int

staticinline read onlyGENERATE_MIPMAP_HINT:Int

staticinline read onlyGEQUAL:Int

staticinline read onlyGREATER:Int

staticinline read onlyGREEN_BITS:Int

staticinline read onlyHALF_FLOAT:Int

staticinline read onlyHIGH_FLOAT:Int

staticinline read onlyHIGH_INT:Int

staticinline read onlyIMPLEMENTATION_COLOR_READ_TYPE:Int

staticinline read onlyINCR:Int

staticinline read onlyINCR_WRAP:Int

staticinline read onlyINT:Int

staticinline read onlyINTERLEAVED_ATTRIBS:Int

staticinline read onlyINT_2_10_10_10_REV:Int

staticinline read onlyINT_SAMPLER_2D:Int

staticinline read onlyINT_SAMPLER_2D_ARRAY:Int

staticinline read onlyINT_SAMPLER_3D:Int

staticinline read onlyINT_SAMPLER_CUBE:Int

staticinline read onlyINT_VEC2:Int

staticinline read onlyINT_VEC3:Int

staticinline read onlyINT_VEC4:Int

staticinline read onlyINVALID_ENUM:Int

staticinline read onlyINVALID_FRAMEBUFFER_OPERATION:Int

staticinline read onlyINVALID_INDEX:Int

staticinline read onlyINVALID_OPERATION:Int

staticinline read onlyINVALID_VALUE:Int

staticinline read onlyINVERT:Int

staticinline read onlyKEEP:Int

staticinline read onlyLEQUAL:Int

staticinline read onlyLESS:Int

staticinline read onlyLINEAR:Int

staticinline read onlyLINEAR_MIPMAP_LINEAR:Int

staticinline read onlyLINEAR_MIPMAP_NEAREST:Int

staticinline read onlyLINES:Int

staticinline read onlyLINE_LOOP:Int

staticinline read onlyLINE_STRIP:Int

staticinline read onlyLINE_WIDTH:Int

staticinline read onlyLINK_STATUS:Int

staticinline read onlyLOW_FLOAT:Int

staticinline read onlyLOW_INT:Int

staticinline read onlyLUMINANCE:Int

staticinline read onlyLUMINANCE_ALPHA:Int

staticinline read onlyMAX:Int

staticinline read onlyMAX_3D_TEXTURE_SIZE:Int

staticinline read onlyMAX_ARRAY_TEXTURE_LAYERS:Int

staticinline read onlyMAX_CLIENT_WAIT_TIMEOUT_WEBGL:Int

staticinline read onlyMAX_COLOR_ATTACHMENTS:Int

staticinline read onlyMAX_COMBINED_UNIFORM_BLOCKS:Int

staticinline read onlyMAX_CUBE_MAP_TEXTURE_SIZE:Int

staticinline read onlyMAX_DRAW_BUFFERS:Int

staticinline read onlyMAX_ELEMENTS_INDICES:Int

staticinline read onlyMAX_ELEMENTS_VERTICES:Int

staticinline read onlyMAX_ELEMENT_INDEX:Int

staticinline read onlyMAX_FRAGMENT_INPUT_COMPONENTS:Int

staticinline read onlyMAX_FRAGMENT_UNIFORM_BLOCKS:Int

staticinline read onlyMAX_FRAGMENT_UNIFORM_COMPONENTS:Int

staticinline read onlyMAX_FRAGMENT_UNIFORM_VECTORS:Int

staticinline read onlyMAX_PROGRAM_TEXEL_OFFSET:Int

staticinline read onlyMAX_RENDERBUFFER_SIZE:Int

staticinline read onlyMAX_SAMPLES:Int

staticinline read onlyMAX_SERVER_WAIT_TIMEOUT:Int

staticinline read onlyMAX_TEXTURE_IMAGE_UNITS:Int

staticinline read onlyMAX_TEXTURE_LOD_BIAS:Int

staticinline read onlyMAX_TEXTURE_SIZE:Int

staticinline read onlyMAX_UNIFORM_BLOCK_SIZE:Int

staticinline read onlyMAX_UNIFORM_BUFFER_BINDINGS:Int

staticinline read onlyMAX_VARYING_COMPONENTS:Int

staticinline read onlyMAX_VARYING_VECTORS:Int

staticinline read onlyMAX_VERTEX_ATTRIBS:Int

staticinline read onlyMAX_VERTEX_OUTPUT_COMPONENTS:Int

staticinline read onlyMAX_VERTEX_TEXTURE_IMAGE_UNITS:Int

staticinline read onlyMAX_VERTEX_UNIFORM_BLOCKS:Int

staticinline read onlyMAX_VERTEX_UNIFORM_COMPONENTS:Int

staticinline read onlyMAX_VERTEX_UNIFORM_VECTORS:Int

staticinline read onlyMAX_VIEWPORT_DIMS:Int

staticinline read onlyMEDIUM_FLOAT:Int

staticinline read onlyMEDIUM_INT:Int

staticinline read onlyMIN:Int

staticinline read onlyMIN_PROGRAM_TEXEL_OFFSET:Int

staticinline read onlyMIRRORED_REPEAT:Int

staticinline read onlyNEAREST:Int

staticinline read onlyNEAREST_MIPMAP_LINEAR:Int

staticinline read onlyNEAREST_MIPMAP_NEAREST:Int

staticinline read onlyNEVER:Int

staticinline read onlyNICEST:Int

staticinline read onlyNONE:Int

staticinline read onlyNOTEQUAL:Int

staticinline read onlyNO_ERROR:Int

staticinline read onlyNUM_COMPRESSED_TEXTURE_FORMATS:Int

staticinline read onlyOBJECT_TYPE:Int

staticinline read onlyONE:Int

staticinline read onlyONE_MINUS_CONSTANT_ALPHA:Int

staticinline read onlyONE_MINUS_CONSTANT_COLOR:Int

staticinline read onlyONE_MINUS_DST_ALPHA:Int

staticinline read onlyONE_MINUS_DST_COLOR:Int

staticinline read onlyONE_MINUS_SRC_ALPHA:Int

staticinline read onlyONE_MINUS_SRC_COLOR:Int

staticinline read onlyOUT_OF_MEMORY:Int

staticinline read onlyPACK_ALIGNMENT:Int

staticinline read onlyPACK_ROW_LENGTH:Int

staticinline read onlyPACK_SKIP_PIXELS:Int

staticinline read onlyPACK_SKIP_ROWS:Int

staticinline read onlyPIXEL_PACK_BUFFER:Int

staticinline read onlyPIXEL_PACK_BUFFER_BINDING:Int

staticinline read onlyPIXEL_UNPACK_BUFFER:Int

staticinline read onlyPIXEL_UNPACK_BUFFER_BINDING:Int

staticinline read onlyPOINTS:Int

staticinline read onlyPOINT_SPRITE:Int

staticinline read onlyPOLYGON_OFFSET_FACTOR:Int

staticinline read onlyPOLYGON_OFFSET_FILL:Int

staticinline read onlyPOLYGON_OFFSET_UNITS:Int

staticinline read onlyQUERY_RESULT:Int

staticinline read onlyQUERY_RESULT_AVAILABLE:Int

staticinline read onlyR11F_G11F_B10F:Int

staticinline read onlyR16F:Int

staticinline read onlyR16I:Int

staticinline read onlyR16UI:Int

staticinline read onlyR32F:Int

staticinline read onlyR32I:Int

staticinline read onlyR32UI:Int

staticinline read onlyR8:Int

staticinline read onlyR8I:Int

staticinline read onlyR8UI:Int

staticinline read onlyR8_SNORM:Int

staticinline read onlyRASTERIZER_DISCARD:Int

staticinline read onlyREAD_BUFFER:Int

staticinline read onlyREAD_FRAMEBUFFER:Int

staticinline read onlyREAD_FRAMEBUFFER_BINDING:Int

staticinline read onlyRED:Int

staticinline read onlyRED_BITS:Int

staticinline read onlyRED_INTEGER:Int

staticinline read onlyRENDERBUFFER:Int

staticinline read onlyRENDERBUFFER_ALPHA_SIZE:Int

staticinline read onlyRENDERBUFFER_BINDING:Int

staticinline read onlyRENDERBUFFER_BLUE_SIZE:Int

staticinline read onlyRENDERBUFFER_DEPTH_SIZE:Int

staticinline read onlyRENDERBUFFER_GREEN_SIZE:Int

staticinline read onlyRENDERBUFFER_HEIGHT:Int

staticinline read onlyRENDERBUFFER_INTERNAL_FORMAT:Int

staticinline read onlyRENDERBUFFER_RED_SIZE:Int

staticinline read onlyRENDERBUFFER_SAMPLES:Int

staticinline read onlyRENDERBUFFER_STENCIL_SIZE:Int

staticinline read onlyRENDERBUFFER_WIDTH:Int

staticinline read onlyRENDERER:Int

staticinline read onlyREPEAT:Int

staticinline read onlyREPLACE:Int

staticinline read onlyRG:Int

staticinline read onlyRG16F:Int

staticinline read onlyRG16I:Int

staticinline read onlyRG16UI:Int

staticinline read onlyRG32F:Int

staticinline read onlyRG32I:Int

staticinline read onlyRG32UI:Int

staticinline read onlyRG8:Int

staticinline read onlyRG8I:Int

staticinline read onlyRG8UI:Int

staticinline read onlyRG8_SNORM:Int

staticinline read onlyRGB:Int

staticinline read onlyRGB10_A2:Int

staticinline read onlyRGB10_A2UI:Int

staticinline read onlyRGB16F:Int

staticinline read onlyRGB16I:Int

staticinline read onlyRGB16UI:Int

staticinline read onlyRGB32F:Int

staticinline read onlyRGB32I:Int

staticinline read onlyRGB32UI:Int

staticinline read onlyRGB565:Int

staticinline read onlyRGB5_A1:Int

staticinline read onlyRGB8:Int

staticinline read onlyRGB8I:Int

staticinline read onlyRGB8UI:Int

staticinline read onlyRGB8_SNORM:Int

staticinline read onlyRGB9_E5:Int

staticinline read onlyRGBA:Int

staticinline read onlyRGBA16F:Int

staticinline read onlyRGBA16I:Int

staticinline read onlyRGBA16UI:Int

staticinline read onlyRGBA32F:Int

staticinline read onlyRGBA32I:Int

staticinline read onlyRGBA32UI:Int

staticinline read onlyRGBA4:Int

staticinline read onlyRGBA8:Int

staticinline read onlyRGBA8I:Int

staticinline read onlyRGBA8UI:Int

staticinline read onlyRGBA8_SNORM:Int

staticinline read onlyRGBA_INTEGER:Int

staticinline read onlyRGB_INTEGER:Int

staticinline read onlyRG_INTEGER:Int

staticinline read onlySAMPLER_2D:Int

staticinline read onlySAMPLER_2D_ARRAY:Int

staticinline read onlySAMPLER_2D_ARRAY_SHADOW:Int

staticinline read onlySAMPLER_2D_SHADOW:Int

staticinline read onlySAMPLER_3D:Int

staticinline read onlySAMPLER_BINDING:Int

staticinline read onlySAMPLER_CUBE:Int

staticinline read onlySAMPLER_CUBE_SHADOW:Int

staticinline read onlySAMPLES:Int

staticinline read onlySAMPLE_ALPHA_TO_COVERAGE:Int

staticinline read onlySAMPLE_BUFFERS:Int

staticinline read onlySAMPLE_COVERAGE:Int

staticinline read onlySAMPLE_COVERAGE_INVERT:Int

staticinline read onlySAMPLE_COVERAGE_VALUE:Int

staticinline read onlySCISSOR_BOX:Int

staticinline read onlySCISSOR_TEST:Int

staticinline read onlySEPARATE_ATTRIBS:Int

staticinline read onlySHADER_TYPE:Int

staticinline read onlySHADING_LANGUAGE_VERSION:Int

staticinline read onlySHORT:Int

staticinline read onlySIGNALED:Int

staticinline read onlySIGNED_NORMALIZED:Int

staticinline read onlySRC_ALPHA:Int

staticinline read onlySRC_ALPHA_SATURATE:Int

staticinline read onlySRC_COLOR:Int

staticinline read onlySRGB:Int

staticinline read onlySRGB8:Int

staticinline read onlySRGB8_ALPHA8:Int

staticinline read onlySTATIC_COPY:Int

staticinline read onlySTATIC_DRAW:Int

staticinline read onlySTATIC_READ:Int

staticinline read onlySTENCIL:Int

staticinline read onlySTENCIL_ATTACHMENT:Int

staticinline read onlySTENCIL_BACK_FAIL:Int

staticinline read onlySTENCIL_BACK_FUNC:Int

staticinline read onlySTENCIL_BACK_PASS_DEPTH_FAIL:Int

staticinline read onlySTENCIL_BACK_PASS_DEPTH_PASS:Int

staticinline read onlySTENCIL_BACK_REF:Int

staticinline read onlySTENCIL_BACK_VALUE_MASK:Int

staticinline read onlySTENCIL_BACK_WRITEMASK:Int

staticinline read onlySTENCIL_BITS:Int

staticinline read onlySTENCIL_BUFFER_BIT:Int

staticinline read onlySTENCIL_CLEAR_VALUE:Int

staticinline read onlySTENCIL_FAIL:Int

staticinline read onlySTENCIL_FUNC:Int

staticinline read onlySTENCIL_INDEX:Int

staticinline read onlySTENCIL_INDEX8:Int

staticinline read onlySTENCIL_PASS_DEPTH_FAIL:Int

staticinline read onlySTENCIL_PASS_DEPTH_PASS:Int

staticinline read onlySTENCIL_REF:Int

staticinline read onlySTENCIL_TEST:Int

staticinline read onlySTENCIL_VALUE_MASK:Int

staticinline read onlySTENCIL_WRITEMASK:Int

staticinline read onlySTREAM_COPY:Int

staticinline read onlySTREAM_DRAW:Int

staticinline read onlySTREAM_READ:Int

staticinline read onlySUBPIXEL_BITS:Int

staticinline read onlySYNC_CONDITION:Int

staticinline read onlySYNC_FENCE:Int

staticinline read onlySYNC_FLAGS:Int

staticinline read onlySYNC_FLUSH_COMMANDS_BIT:Int

staticinline read onlySYNC_GPU_COMMANDS_COMPLETE:Int

staticinline read onlySYNC_STATUS:Int

staticinline read onlyTEXTURE:Int

staticinline read onlyTEXTURE0:Int

staticinline read onlyTEXTURE1:Int

staticinline read onlyTEXTURE10:Int

staticinline read onlyTEXTURE11:Int

staticinline read onlyTEXTURE12:Int

staticinline read onlyTEXTURE13:Int

staticinline read onlyTEXTURE14:Int

staticinline read onlyTEXTURE15:Int

staticinline read onlyTEXTURE16:Int

staticinline read onlyTEXTURE17:Int

staticinline read onlyTEXTURE18:Int

staticinline read onlyTEXTURE19:Int

staticinline read onlyTEXTURE2:Int

staticinline read onlyTEXTURE20:Int

staticinline read onlyTEXTURE21:Int

staticinline read onlyTEXTURE22:Int

staticinline read onlyTEXTURE23:Int

staticinline read onlyTEXTURE24:Int

staticinline read onlyTEXTURE25:Int

staticinline read onlyTEXTURE26:Int

staticinline read onlyTEXTURE27:Int

staticinline read onlyTEXTURE28:Int

staticinline read onlyTEXTURE29:Int

staticinline read onlyTEXTURE3:Int

staticinline read onlyTEXTURE30:Int

staticinline read onlyTEXTURE31:Int

staticinline read onlyTEXTURE4:Int

staticinline read onlyTEXTURE5:Int

staticinline read onlyTEXTURE6:Int

staticinline read onlyTEXTURE7:Int

staticinline read onlyTEXTURE8:Int

staticinline read onlyTEXTURE9:Int

staticinline read onlyTEXTURE_2D:Int

staticinline read onlyTEXTURE_2D_ARRAY:Int

staticinline read onlyTEXTURE_3D:Int

staticinline read onlyTEXTURE_BASE_LEVEL:Int

staticinline read onlyTEXTURE_BINDING_2D:Int

staticinline read onlyTEXTURE_BINDING_2D_ARRAY:Int

staticinline read onlyTEXTURE_BINDING_3D:Int

staticinline read onlyTEXTURE_BINDING_CUBE_MAP:Int

staticinline read onlyTEXTURE_COMPARE_FUNC:Int

staticinline read onlyTEXTURE_COMPARE_MODE:Int

staticinline read onlyTEXTURE_CUBE_MAP:Int

staticinline read onlyTEXTURE_CUBE_MAP_NEGATIVE_X:Int

staticinline read onlyTEXTURE_CUBE_MAP_NEGATIVE_Y:Int

staticinline read onlyTEXTURE_CUBE_MAP_NEGATIVE_Z:Int

staticinline read onlyTEXTURE_CUBE_MAP_POSITIVE_X:Int

staticinline read onlyTEXTURE_CUBE_MAP_POSITIVE_Y:Int

staticinline read onlyTEXTURE_CUBE_MAP_POSITIVE_Z:Int

staticinline read onlyTEXTURE_IMMUTABLE_FORMAT:Int

staticinline read onlyTEXTURE_IMMUTABLE_LEVELS:Int

staticinline read onlyTEXTURE_MAG_FILTER:Int

staticinline read onlyTEXTURE_MAX_LEVEL:Int

staticinline read onlyTEXTURE_MAX_LOD:Int

staticinline read onlyTEXTURE_MIN_FILTER:Int

staticinline read onlyTEXTURE_MIN_LOD:Int

staticinline read onlyTEXTURE_WRAP_R:Int

staticinline read onlyTEXTURE_WRAP_S:Int

staticinline read onlyTEXTURE_WRAP_T:Int

staticinline read onlyTIMEOUT_EXPIRED:Int

staticinline read onlyTIMEOUT_IGNORED:Int

staticinline read onlyTRANSFORM_FEEDBACK:Int

staticinline read onlyTRANSFORM_FEEDBACK_ACTIVE:Int

staticinline read onlyTRANSFORM_FEEDBACK_BINDING:Int

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER:Int

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_MODE:Int

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_SIZE:Int

staticinline read onlyTRANSFORM_FEEDBACK_BUFFER_START:Int

staticinline read onlyTRANSFORM_FEEDBACK_PAUSED:Int

staticinline read onlyTRANSFORM_FEEDBACK_VARYINGS:Int

staticinline read onlyTRIANGLES:Int

staticinline read onlyTRIANGLE_FAN:Int

staticinline read onlyTRIANGLE_STRIP:Int

staticinline read onlyUNIFORM_ARRAY_STRIDE:Int

staticinline read onlyUNIFORM_BLOCK_ACTIVE_UNIFORMS:Int

staticinline read onlyUNIFORM_BLOCK_BINDING:Int

staticinline read onlyUNIFORM_BLOCK_DATA_SIZE:Int

staticinline read onlyUNIFORM_BLOCK_INDEX:Int

staticinline read onlyUNIFORM_BUFFER:Int

staticinline read onlyUNIFORM_BUFFER_BINDING:Int

staticinline read onlyUNIFORM_BUFFER_OFFSET_ALIGNMENT:Int

staticinline read onlyUNIFORM_BUFFER_SIZE:Int

staticinline read onlyUNIFORM_BUFFER_START:Int

staticinline read onlyUNIFORM_IS_ROW_MAJOR:Int

staticinline read onlyUNIFORM_MATRIX_STRIDE:Int

staticinline read onlyUNIFORM_OFFSET:Int

staticinline read onlyUNIFORM_SIZE:Int

staticinline read onlyUNIFORM_TYPE:Int

staticinline read onlyUNPACK_ALIGNMENT:Int

staticinline read onlyUNPACK_FLIP_Y_WEBGL:Int

staticinline read onlyUNPACK_IMAGE_HEIGHT:Int

staticinline read onlyUNPACK_PREMULTIPLY_ALPHA_WEBGL:Int

staticinline read onlyUNPACK_ROW_LENGTH:Int

staticinline read onlyUNPACK_SKIP_IMAGES:Int

staticinline read onlyUNPACK_SKIP_PIXELS:Int

staticinline read onlyUNPACK_SKIP_ROWS:Int

staticinline read onlyUNSIGNALED:Int

staticinline read onlyUNSIGNED_BYTE:Int

staticinline read onlyUNSIGNED_INT:Int

staticinline read onlyUNSIGNED_INT_10F_11F_11F_REV:Int

staticinline read onlyUNSIGNED_INT_24_8:Int

staticinline read onlyUNSIGNED_INT_2_10_10_10_REV:Int

staticinline read onlyUNSIGNED_INT_5_9_9_9_REV:Int

staticinline read onlyUNSIGNED_INT_SAMPLER_2D:Int

staticinline read onlyUNSIGNED_INT_SAMPLER_2D_ARRAY:Int

staticinline read onlyUNSIGNED_INT_SAMPLER_3D:Int

staticinline read onlyUNSIGNED_INT_SAMPLER_CUBE:Int

staticinline read onlyUNSIGNED_INT_VEC2:Int

staticinline read onlyUNSIGNED_INT_VEC3:Int

staticinline read onlyUNSIGNED_INT_VEC4:Int

staticinline read onlyUNSIGNED_NORMALIZED:Int

staticinline read onlyUNSIGNED_SHORT:Int

staticinline read onlyUNSIGNED_SHORT_4_4_4_4:Int

staticinline read onlyUNSIGNED_SHORT_5_5_5_1:Int

staticinline read onlyUNSIGNED_SHORT_5_6_5:Int

staticinline read onlyVALIDATE_STATUS:Int

staticinline read onlyVENDOR:Int

staticinline read onlyVERSION:Int

staticinline read onlyVERTEX_ARRAY_BINDING:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_DIVISOR:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_ENABLED:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_INTEGER:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_NORMALIZED:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_POINTER:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_SIZE:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_STRIDE:Int

staticinline read onlyVERTEX_ATTRIB_ARRAY_TYPE:Int

staticinline read onlyVERTEX_PROGRAM_POINT_SIZE:Int

staticinline read onlyVERTEX_SHADER:Int

staticinline read onlyVIEWPORT:Int

staticinline read onlyWAIT_FAILED:Int

staticinline read onlyZERO:Int

staticread onlycontext:GLRenderContext

staticread onlytype:GLContextType

staticread onlyversion:Float

Static methods

staticinline activeTexture (texture:Int):Void

staticinline attachShader (program:GLProgram, shader:GLShader):Void

staticinline beginQuery (target:Int, query:GLQuery):Void

staticinline beginTransformFeedback (primitiveNode:Int):Void

staticinline bindAttribLocation (program:GLProgram, index:Int, name:String):Void

staticinline bindBuffer (target:Int, buffer:GLBuffer):Void

staticinline bindBufferBase (target:Int, index:Int, buffer:GLBuffer):Void

staticinline bindBufferRange (target:Int, index:Int, buffer:GLBuffer, offset:DataPointer, size:Int):Void

staticinline bindFramebuffer (target:Int, framebuffer:GLFramebuffer):Void

staticinline bindRenderbuffer (target:Int, renderbuffer:GLRenderbuffer):Void

staticinline bindSampler (unit:Int, sampler:GLSampler):Void

staticinline bindTexture (target:Int, texture:GLTexture):Void

staticinline bindTransformFeedback (target:Int, transformFeedback:GLTransformFeedback):Void

staticinline bindVertexArray (vertexArray:GLVertexArrayObject):Void

staticinline blendColor (red:Float, green:Float, blue:Float, alpha:Float):Void

staticinline blendEquation (mode:Int):Void

staticinline blendEquationSeparate (modeRGB:Int, modeAlpha:Int):Void

staticinline blendFunc (sfactor:Int, dfactor:Int):Void

staticinline blendFuncSeparate (srcRGB:Int, dstRGB:Int, srcAlpha:Int, dstAlpha:Int):Void

staticinline blitFramebuffer (srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void

staticinline bufferData (target:Int, size:Int, srcData:DataPointer, usage:Int):Void

staticinline bufferSubData (target:Int, dstByteOffset:Int, size:Int, srcData:DataPointer):Void

staticinline checkFramebufferStatus (target:Int):Int

staticinline clear (mask:Int):Void

staticinline clearBufferfi (buffer:Int, drawbuffer:Int, depth:Float, stencil:Int):Void

staticinline clearBufferfv (buffer:Int, drawbuffer:Int, value:DataPointer):Void

staticinline clearBufferiv (buffer:Int, drawbuffer:Int, value:DataPointer):Void

staticinline clearBufferuiv (buffer:Int, drawbuffer:Int, value:DataPointer):Void

staticinline clearColor (red:Float, green:Float, blue:Float, alpha:Float):Void

staticinline clearDepthf (depth:Float):Void

staticinline clearStencil (s:Int):Void

staticinline clientWaitSync (sync:GLSync, flags:Int, timeout:Int64):Int

staticinline colorMask (red:Bool, green:Bool, blue:Bool, alpha:Bool):Void

staticinline compileShader (shader:GLShader):Void

staticinline compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void

staticinline compressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void

staticinline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void

staticinline compressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void

staticinline copyBufferSubData (readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void

staticinline copyTexImage2D (target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void

staticinline copyTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void

staticinline copyTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, height:Int):Void

staticinline createBuffer ():GLBuffer

staticinline createProgram ():GLProgram

staticinline createQuery ():GLQuery

staticinline createSampler ():GLSampler

staticinline createShader (type:Int):GLShader

staticinline createTexture ():GLTexture

staticinline cullFace (mode:Int):Void

staticinline deleteBuffer (buffer:GLBuffer):Void

staticinline deleteFramebuffer (framebuffer:GLFramebuffer):Void

staticinline deleteProgram (program:GLProgram):Void

staticinline deleteQuery (query:GLQuery):Void

staticinline deleteRenderbuffer (renderbuffer:GLRenderbuffer):Void

staticinline deleteSampler (sampler:GLSampler):Void

staticinline deleteShader (shader:GLShader):Void

staticinline deleteSync (sync:GLSync):Void

staticinline deleteTexture (texture:GLTexture):Void

staticinline deleteTransformFeedback (transformFeedback:GLTransformFeedback):Void

staticinline deleteVertexArray (vertexArray:GLVertexArrayObject):Void

staticinline depthFunc (func:Int):Void

staticinline depthMask (flag:Bool):Void

staticinline depthRangef (zNear:Float, zFar:Float):Void

staticinline detachShader (program:GLProgram, shader:GLShader):Void

staticinline disable (cap:Int):Void

staticinline disableVertexAttribArray (index:Int):Void

staticinline drawArrays (mode:Int, first:Int, count:Int):Void

staticinline drawArraysInstanced (mode:Int, first:Int, count:Int, instanceCount:Int):Void

staticinline drawBuffers (buffers:Array<Int>):Void

staticinline drawElements (mode:Int, count:Int, type:Int, offset:Int):Void

staticinline drawElementsInstanced (mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void

staticinline drawRangeElements (mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void

staticinline enable (cap:Int):Void

staticinline enableVertexAttribArray (index:Int):Void

staticinline endQuery (target:Int):Void

staticinline endTransformFeedback ():Void

staticinline fenceSync (condition:Int, flags:Int):GLSync

staticinline finish ():Void

staticinline flush ():Void

staticinline framebufferRenderbuffer (target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void

staticinline framebufferTexture2D (target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void

staticinline framebufferTextureLayer (target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void

staticinline frontFace (mode:Int):Void

staticinline generateMipmap (target:Int):Void

staticinline getActiveAttrib (program:GLProgram, index:Int):GLActiveInfo

staticinline getActiveUniform (program:GLProgram, index:Int):GLActiveInfo

staticinline getActiveUniformBlockName (program:GLProgram, uniformBlockIndex:Int):String

staticinline getActiveUniformBlockParameter (program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic

staticinline getActiveUniformBlocki (program:GLProgram, uniformBlockIndex:Int, pname:Int):Int

staticinline getActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void

staticinline getActiveUniforms (program:GLProgram, uniformIndices:Array<Int>, pname:Int):Dynamic

staticinline getActiveUniformsiv (program:GLProgram, uniformIndices:Array<Int>, pname:Int, params:DataPointer):Void

staticinline getAttachedShaders (program:GLProgram):Array<GLShader>

staticinline getAttribLocation (program:GLProgram, name:String):Int

staticinline getBoolean (pname:Int):Bool

staticinline getBooleanv (pname:Int, params:DataPointer):Void

staticinline getBufferParameter (target:Int, pname:Int):Dynamic

staticinline getBufferParameteri (target:Int, pname:Int):Int

staticinline getBufferParameteri64v (target:Int, pname:Int, params:DataPointer):Void

staticinline getBufferParameteriv (target:Int, pname:Int, data:DataPointer):Void

staticinline getBufferPointerv (target:Int, pname:Int):DataPointer

staticinline getBufferSubData (target:Int, offset:DataPointer, size:Int, data:DataPointer):Void

staticinline getError ():Int

staticinline getExtension (name:String):Dynamic

staticinline getFloat (pname:Int):Float

staticinline getFloatv (pname:Int, params:DataPointer):Void

staticinline getFragDataLocation (program:GLProgram, name:String):Int

staticinline getFramebufferAttachmentParameter (target:Int, attachment:Int, pname:Int):Dynamic

staticinline getFramebufferAttachmentParameteri (target:Int, attachment:Int, pname:Int):Int

staticinline getFramebufferAttachmentParameteriv (target:Int, attachment:Int, pname:Int, params:DataPointer):Void

staticinline getIndexedParameter (target:Int, index:Int):Dynamic

staticinline getInteger (pname:Int):Int

staticinline getInteger64 (pname:Int):Int64

staticinline getInteger64i (pname:Int):Int64

staticinline getInteger64i_v (pname:Int, index:Int, params:DataPointer):Void

staticinline getInteger64v (pname:Int, params:DataPointer):Void

staticinline getIntegeri_v (pname:Int, index:Int, params:DataPointer):Void

staticinline getIntegerv (pname:Int, params:DataPointer):Void

staticinline getInternalformatParameter (target:Int, internalformat:Int, pname:Int):Dynamic

staticinline getInternalformati (target:Int, internalformat:Int, pname:Int):Int

staticinline getInternalformativ (target:Int, internalformat:Int, pname:Int, bufSize:Int, params:DataPointer):Void

staticinline getParameter (pname:Int):Dynamic

staticinline getProgramBinary (program:GLProgram, binaryFormat:Int):Bytes

staticinline getProgramInfoLog (program:GLProgram):String

staticinline getProgramParameter (program:GLProgram, pname:Int):Dynamic

staticinline getProgrami (program:GLProgram, pname:Int):Int

staticinline getProgramiv (program:GLProgram, pname:Int, params:DataPointer):Void

staticinline getQuery (target:Int, pname:Int):GLQuery

staticinline getQueryObjectui (query:GLQuery, pname:Int):Int

staticinline getQueryObjectuiv (query:GLQuery, pname:Int, params:DataPointer):Void

staticinline getQueryParameter (query:GLQuery, pname:Int):Dynamic

staticinline getQueryi (target:Int, pname:Int):Int

staticinline getQueryiv (target:Int, pname:Int, params:DataPointer):Void

staticinline getRenderbufferParameter (target:Int, pname:Int):Dynamic

staticinline getRenderbufferParameteri (target:Int, pname:Int):Int

staticinline getRenderbufferParameteriv (target:Int, pname:Int, params:DataPointer):Void

staticinline getSamplerParameter (sampler:GLSampler, pname:Int):Dynamic

staticinline getSamplerParameterf (sampler:GLSampler, pname:Int):Float

staticinline getSamplerParameterfv (sampler:GLSampler, pname:Int, params:DataPointer):Void

staticinline getSamplerParameteri (sampler:GLSampler, pname:Int):Int

staticinline getSamplerParameteriv (sampler:GLSampler, pname:Int, params:DataPointer):Void

staticinline getShaderInfoLog (shader:GLShader):String

staticinline getShaderParameter (shader:GLShader, pname:Int):Dynamic

staticinline getShaderPrecisionFormat (shadertype:Int, precisiontype:Int):GLShaderPrecisionFormat

staticinline getShaderSource (shader:GLShader):String

staticinline getShaderi (shader:GLShader, pname:Int):Int

staticinline getShaderiv (shader:GLShader, pname:Int, params:DataPointer):Void

staticinline getString (name:Int):String

staticinline getStringi (name:Int, index:Int):String

staticinline getSyncParameter (sync:GLSync, pname:Int):Dynamic

staticinline getSyncParameteri (sync:GLSync, pname:Int):Int

staticinline getSyncParameteriv (sync:GLSync, pname:Int, params:DataPointer):Void

staticinline getTexParameter (target:Int, pname:Int):Dynamic

staticinline getTexParameterf (target:Int, pname:Int):Float

staticinline getTexParameterfv (target:Int, pname:Int, params:DataPointer):Void

staticinline getTexParameteri (target:Int, pname:Int):Int

staticinline getTexParameteriv (target:Int, pname:Int, params:DataPointer):Void

staticinline getUniform (program:GLProgram, location:GLUniformLocation):Dynamic

staticinline getUniformBlockIndex (program:GLProgram, uniformBlockName:String):Int

staticinline getUniformIndices (program:GLProgram, uniformNames:Array<String>):Array<Int>

staticinline getUniformf (program:GLProgram, location:GLUniformLocation):Float

staticinline getUniformfv (program:GLProgram, location:GLUniformLocation, params:DataPointer):Void

staticinline getUniformi (program:GLProgram, location:GLUniformLocation):Int

staticinline getUniformiv (program:GLProgram, location:GLUniformLocation, params:DataPointer):Void

staticinline getUniformui (program:GLProgram, location:GLUniformLocation):Int

staticinline getUniformuiv (program:GLProgram, location:GLUniformLocation, params:DataPointer):Void

staticinline getVertexAttrib (index:Int, pname:Int):Dynamic

staticinline getVertexAttribIi (index:Int, pname:Int):Int

staticinline getVertexAttribIiv (index:Int, pname:Int, params:DataPointer):Void

staticinline getVertexAttribIui (index:Int, pname:Int):Int

staticinline getVertexAttribIuiv (index:Int, pname:Int, params:DataPointer):Void

staticinline getVertexAttribPointerv (index:Int, pname:Int):DataPointer

staticinline getVertexAttribf (index:Int, pname:Int):Float

staticinline getVertexAttribfv (index:Int, pname:Int, params:DataPointer):Void

staticinline getVertexAttribi (index:Int, pname:Int):Int

staticinline getVertexAttribiv (index:Int, pname:Int, params:DataPointer):Void

staticinline hint (target:Int, mode:Int):Void

staticinline invalidateFramebuffer (target:Int, attachments:Array<Int>):Void

staticinline invalidateSubFramebuffer (target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void

staticinline isBuffer (buffer:GLBuffer):Bool

staticinline isContextLost ():Bool

staticinline isEnabled (cap:Int):Bool

staticinline isFramebuffer (framebuffer:GLFramebuffer):Bool

staticinline isProgram (program:GLProgram):Bool

staticinline isQuery (query:GLQuery):Bool

staticinline isRenderbuffer (renderbuffer:GLRenderbuffer):Bool

staticinline isSampler (sampler:GLSampler):Bool

staticinline isShader (shader:GLShader):Bool

staticinline isSync (sync:GLSync):Bool

staticinline isTexture (texture:GLTexture):Bool

staticinline isTransformFeedback (transformFeedback:GLTransformFeedback):Bool

staticinline isVertexArray (vertexArray:GLVertexArrayObject):Bool

staticinline lineWidth (width:Float):Void

staticinline linkProgram (program:GLProgram):Void

staticinline mapBufferRange (target:Int, offset:DataPointer, length:Int, access:Int):DataPointer

staticinline pixelStorei (pname:Int, param:Int):Void

staticinline polygonOffset (factor:Float, units:Float):Void

staticinline programBinary (program:GLProgram, binaryFormat:Int, binary:DataPointer, length:Int):Void

staticinline programParameteri (program:GLProgram, pname:Int, value:Int):Void

staticinline readBuffer (src:Int):Void

staticinline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:BytePointer):Void

staticinline releaseShaderCompiler ():Void

staticinline renderbufferStorage (target:Int, internalformat:Int, width:Int, height:Int):Void

staticinline renderbufferStorageMultisample (target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void

staticinline sampleCoverage (value:Float, invert:Bool):Void

staticinline samplerParameterf (sampler:GLSampler, pname:Int, param:Float):Void

staticinline samplerParameteri (sampler:GLSampler, pname:Int, param:Int):Void

staticinline scissor (x:Int, y:Int, width:Int, height:Int):Void

staticinline shaderBinary (shaders:Array<GLShader>, binaryformat:Int, binary:DataPointer, length:Int):Void

staticinline shaderSource (shader:GLShader, source:String):Void

staticinline stencilFunc (func:Int, ref:Int, mask:Int):Void

staticinline stencilFuncSeparate (face:Int, func:Int, ref:Int, mask:Int):Void

staticinline stencilMask (mask:Int):Void

staticinline stencilMaskSeparate (face:Int, mask:Int):Void

staticinline stencilOp (fail:Int, zfail:Int, zpass:Int):Void

staticinline stencilOpSeparate (face:Int, fail:Int, zfail:Int, zpass:Int):Void

staticinline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void

staticinline texImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void

staticinline texParameterf (target:Int, pname:Int, param:Float):Void

staticinline texParameteri (target:Int, pname:Int, param:Int):Void

staticinline texStorage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int):Void

staticinline texStorage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void

staticinline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void

staticinline texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void

staticinline transformFeedbackVaryings (program:GLProgram, varyings:Array<String>, bufferMode:Int):Void

staticinline uniform1f (location:GLUniformLocation, v0:Float):Void

staticinline uniform1fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform1i (location:GLUniformLocation, v0:Int):Void

staticinline uniform1iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform1ui (location:GLUniformLocation, v0:Int):Void

staticinline uniform1uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform2f (location:GLUniformLocation, v0:Float, v1:Float):Void

staticinline uniform2fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform2i (location:GLUniformLocation, x:Int, y:Int):Void

staticinline uniform2iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform2ui (location:GLUniformLocation, x:Int, y:Int):Void

staticinline uniform2uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform3f (location:GLUniformLocation, v0:Float, v1:Float, v2:Float):Void

staticinline uniform3fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform3i (location:GLUniformLocation, v0:Int, v1:Int, v2:Int):Void

staticinline uniform3iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform3ui (location:GLUniformLocation, v0:Int, v1:Int, v2:Int):Void

staticinline uniform3uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform4f (location:GLUniformLocation, v0:Float, v1:Float, v2:Float, v3:Float):Void

staticinline uniform4fv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform4i (location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline uniform4iv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniform4ui (location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline uniform4uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void

staticinline uniformBlockBinding (program:GLProgram, uniformBlockIndex:Int, uniformBlockBinding:Int):Void

staticinline uniformMatrix2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline uniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void

staticinline unmapBuffer (target:Int):Bool

staticinline useProgram (program:GLProgram):Void

staticinline validateProgram (program:GLProgram):Void

staticinline vertexAttrib1f (index:Int, v0:Float):Void

staticinline vertexAttrib1fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib2f (index:Int, v0:Float, v1:Float):Void

staticinline vertexAttrib2fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib3f (index:Int, v0:Float, v1:Float, v2:Float):Void

staticinline vertexAttrib3fv (index:Int, v:DataPointer):Void

staticinline vertexAttrib4f (index:Int, v0:Float, v1:Float, v2:Float, v3:Float):Void

staticinline vertexAttrib4fv (index:Int, v:DataPointer):Void

staticinline vertexAttribDivisor (index:Int, divisor:Int):Void

staticinline vertexAttribI4i (index:Int, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline vertexAttribI4iv (index:Int, v:DataPointer):Void

staticinline vertexAttribI4ui (index:Int, v0:Int, v1:Int, v2:Int, v3:Int):Void

staticinline vertexAttribI4uiv (index:Int, v:DataPointer):Void

staticinline vertexAttribIPointer (index:Int, size:Int, type:Int, stride:Int, offset:DataPointer):Void

staticinline vertexAttribPointer (index:Int, size:Int, type:Int, normalized:Bool, stride:Int, offset:DataPointer):Void

staticinline viewport (x:Int, y:Int, width:Int, height:Int):Void

staticinline waitSync (sync:GLSync, flags:Int, timeout:Int64):Void