class GL
package lime.graphics.opengl
Static variables
Static methods
staticinline bindBufferRange (target:Int, index:Int, buffer:GLBuffer, offset:DataPointer, size:Int):Void
staticinline blitFramebuffer (srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void
staticinline compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void
staticinline compressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void
staticinline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void
staticinline compressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void
staticinline copyBufferSubData (readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void
staticinline copyTexImage2D (target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void
staticinline copyTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
staticinline copyTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
staticinline drawElementsInstanced (mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void
staticinline drawRangeElements (mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void
staticinline framebufferRenderbuffer (target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void
staticinline framebufferTexture2D (target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void
staticinline framebufferTextureLayer (target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void
staticinline getActiveUniformBlockParameter (program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic
staticinline getActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void
staticinline getActiveUniformsiv (program:GLProgram, uniformIndices:Array<Int>, pname:Int, params:DataPointer):Void
staticinline getFramebufferAttachmentParameteriv (target:Int, attachment:Int, pname:Int, params:DataPointer):Void
staticinline getInternalformativ (target:Int, internalformat:Int, pname:Int, bufSize:Int, params:DataPointer):Void
staticinline invalidateSubFramebuffer (target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void
staticinline programBinary (program:GLProgram, binaryFormat:Int, binary:DataPointer, length:Int):Void
staticinline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:BytePointer):Void
staticinline renderbufferStorageMultisample (target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void
staticinline shaderBinary (shaders:Array<GLShader>, binaryformat:Int, binary:DataPointer, length:Int):Void
staticinline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void
staticinline texImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void
staticinline texStorage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void
staticinline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void
staticinline texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void
staticinline transformFeedbackVaryings (program:GLProgram, varyings:Array<String>, bufferMode:Int):Void
staticinline uniformBlockBinding (program:GLProgram, uniformBlockIndex:Int, uniformBlockBinding:Int):Void
staticinline uniformMatrix2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline uniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinline vertexAttribIPointer (index:Int, size:Int, type:Int, stride:Int, offset:DataPointer):Void
staticinline vertexAttribPointer (index:Int, size:Int, type:Int, normalized:Bool, stride:Int, offset:DataPointer):Void