Constructor

new (?a:Float, ?b:Float, ?c:Float, ?d:Float, ?tx:Float, ?ty:Float)

Variables

Methods

inline __transformPoint (point:Point):Void

inline __transformX (px:Float, py:Float):Float

inline __transformY (px:Float, py:Float):Float

copyColumnFrom (column:Int, vector3D:Vector3D):Void

copyColumnTo (column:Int, vector3D:Vector3D):Void

copyFrom (sourceMatrix:Matrix):Void

copyRowFrom (row:Int, vector3D:Vector3D):Void

copyRowTo (row:Int, vector3D:Vector3D):Void

createBox (scaleX:Float, scaleY:Float, ?rotation:Float, ?tx:Float, ?ty:Float):Void

createGradientBox (width:Float, height:Float, ?rotation:Float, ?tx:Float, ?ty:Float):Void

equals (matrix:{ty:Float, tx:Float, d:Float, c:Float, b:Float, a:Float}):Bool

rotate (theta:Float):Void

setTo (a:Float, b:Float, c:Float, d:Float, tx:Float, ty:Float):Void

inline to3DString (?roundPixels:Bool):String