enabled:Bool
read onlyid:String
read onlyname:String
read onlynumControls:Int
sampleInterval:Int
getCachedSamples (data:ByteArray, ?append:Bool):Int
getControlAt (i:Int):GameInputControl
startCachingSamples (numSamples:Int, controls:Vector<String>):Void
stopCachingSamples ():Void
staticMAX_BUFFER_SIZE:Int