Defines the values to use for specifying a texture format.

Variables

@:value(cast 1)@:enum@:implinlineread onlyBGRA:Context3DTextureFormat = 1

32 bit

@:value(cast 2)@:enum@:implinlineread onlyBGRA_PACKED:Context3DTextureFormat = 2

16 bit, bgra packed as 4:4:4:4

@:value(cast 0)@:enum@:implinlineread onlyBGR_PACKED:Context3DTextureFormat = 0

16 bit, bgr packed as 5:6:5

@:value(cast 3)@:enum@:implinlineread onlyCOMPRESSED:Context3DTextureFormat = 3

ATF (Adobe Texture Format)

@:value(cast 4)@:enum@:implinlineread onlyCOMPRESSED_ALPHA:Context3DTextureFormat = 4

ATF (Adobe Texture Format), with alpha

@:value(cast 5)@:enum@:implinlineread onlyRGBA_HALF_FLOAT:Context3DTextureFormat = 5

64 bit, rgba as 16:16:16:16