00001 00002 class staticMesh 00003 { 00004 public: 00005 staticMesh(); 00006 ~staticMesh(); 00007 00008 virtual int init(int,IAnimatedMeshSceneNode *); 00009 virtual int update(); 00010 virtual int close(); 00011 00012 IAnimatedMeshSceneNode* getNode(); 00013 int getId(); 00014 00015 int setVisible(bool); 00016 private: 00017 IAnimatedMeshSceneNode *node; 00018 int id; 00019 }; 00020