📰 Title: | Age of Empires II HD | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 👁️ Visual: | 2.5D |
🏷️ Category: | Strategy ➤ Top-Down Fight of Units ➤ Age of Empires | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | Strategy; Tactical; 4X; Action; Adventure; City-Building; Base-Building; Resource Management; Historical; Medieval; 1990s; Classic; Remake; Replay Value; Tech tree; Fog of War; Competitive; Co-op | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2013-04-09 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2013-04-09 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2017-05-13 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 15244 |
📜️[en]: | An improved re-editing (HD) of the eponymous game, a single / multi 4X RTS game in 2.5D released in 1999, and 2nd opus of the series (the first covered the age of Stone to the iron age) in the Middle Ages, where the player evolved its civilization (13 available) through 4 ages (dark age, feudal age, castle age and imperial age) and defeated his enemies. He was compared to Civilization II encountering Warcraft II. | 📜️[fr]: | Une ré-édition améliorée (HD) du jeu éponyme, un RTS 4X solo/multi en 2.5D sorti en 1999, et 2nd opus de la série (le 1er couvrait l'âge de Pierre à l'âge de fer), prenant place au Moyen Âge, dans lequel le joueur fait évoluer sa civilisation (13 disponibles) à travers 4 âges (l’âge sombre, l’âge féodal, l’âge des châteaux et l’âge impérial) et met en déroute ses ennemis. Il a été comparé à Civilization II rencontrant Warcraft II. |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🦉️ From Devs: (202xxx),
Age of Empires 2 HD - Graphics Comparison [PC - 2013] :
🎙️ Dev Interviews:
🏺️ Its story :
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) id(202xxx) hg(202xxx) id(202xxx) id(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(sd) r[de](202xxx) r[pl] lp(202xxx) ht(202xxx) ht(202xxx) ht[fr](202xxx) mp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (Age of Empires titles): [Amazon (Windows, for contents extraction)]
Commercial links (Age of Empires II HD): [Steam (Windows, for contents extraction)]
Commercial links (Age of Empires II HD: The Forgotten DLC): [Steam (Windows, for contents extraction)]
Commercial links (Age of Empires II HD: The African Kingdoms DLC): [Steam (Windows, for contents extraction)]
Commercial links (Age of Empires II HD: The Conquerors DLC): (empty)
🍩️ Resources
• 🗿️Abandonware sites (Overview, demo or abandonware, ROMs or Windows deliverable, for contents extraction or information): [GamesWin.org]
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Ensemble Studios [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]
🐝️ Related
[Wikipedia (Age of Empires II: The Age of Kings) [fr] [en] [de]]
[Wikipedia (Age of Empires II: The Conquerors) [fr] [en] [de]]
[Wikipedia (Age of Empires II: The Forgotten) [fr] [en] [de]]
[Wikipedia (Age of Empires II HD: The African Kingdoms) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic 1 2] [GetAbandonware]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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📚️ Name is a
📜️ "blabla" 📜️
Age of Empires II HD
Age of Empires II is the sequel to the award-winning, best-selling real-time strategy game Age of Empires. Explore new maps, multiplayer scenarios, spectator mode, user-created content from the Steam Workshop and more in the HD Edition re-release and The Forgotten expansion.
Expansions
Age of Empires: The Conquerors
The game features five new civilizations, four new campaigns, eleven new units, twenty-six new technologies, and new gameplay modes.
🌍️ Wikipedia (Age of Empires II: The Age of Kings) :
Age of Empires II: The Age of Kings is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006. A Dreamcast port, by Konami, was canceled.
The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single-player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
Reception of The Age of Kings was highly positive. The significant number of new features was praised, as were the gameplay improvements. Some reviewers, however, were critical of the presentation of units—they were seen as bland and uninteresting—while others considered The Age of Kings to be too similar to its predecessor, Age of Empires. Three months after its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won multiple awards and is today considered a classic of its type, having had a significant impact on future games in its genre. Both the original Age of Empires II and the expansion pack were later released as "the Gold Edition".
In April 2013, Age of Empires II: HD Edition was released on the Steam digital distribution platform for Windows operating systems. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers. Three expansions have been released for the HD Edition: The Forgotten in 2013, The African Kingdoms in 2015, and Rise of the Rajas in 2016.
Gameplay
The Age of Kings focuses on building towns, gathering resources, creating armies and ultimately conquering opponents by destroying their units and buildings. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (being the High Middle Ages), and the Imperial Age, reminiscent of the Renaissance—a 1000-year timeframe. Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources (typically food and gold).
Civilian units, called "villagers", are used to gather resources; they are either male or female – gender does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things; for example, players can research better armour for infantry units. The game offers four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and shore fishing and fishing from boats. Wood is gathered by chopping down trees. Gold is obtained from either gold mines, trade or collecting relics in a monastery, and stone is collected from stone mines. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill, and lumber yard), where they can store gathered resources.
Each civilization can purchase upgrades that increase the rate of gathering these resources. Players can construct a market for trade; players can trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction. Furthermore, markets and docks can also generate gold by using trading carts or cogs which are used to visit foreign markets and ports; once they return to the player's market/dock, gold is added to the stockpile. The amount of gold a trade unit earns on each trip is related to the distance it had to travel to a foreign market; more gold is earned on longer trips. It is possible to trade with enemies' markets or docks, but the player's trading units may be attacked or destroyed by enemy units in the process. Players do not need to keep trading manually, as once they select the port or market the trading units infinitely continue to trade.
There are five campaigns in The Age of Kings, containing historically based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, or Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of the army's commander.[6]
Additional game modes are available to the player in The Age of Kings. One mode, random map, generates a map from one of several randomly chosen map generating scripts, with players starting in the Dark Age with a Town Center, three villagers (or more depending on civilization), and a scout unit. The game can be won through military conquest, by constructing a special building known as a Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a set amount of time. Deathmatch mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the regicide mode each player is given a king unit, winning by killing all of the other monarchs.
Une ré-édition améliorée (HD) du jeu éponyme sorti en 1999, par le studio Ensemble Studios (publié par Microsoft),
Il utilise le moteur Genie Engine.
Age of Empires II: The Age of Kings (AoE II HD) est une ré-édition améliorée (HD) du jeu éponyme, un RTS 4X solo/multi en 2.5D sorti en 1999, et 2nd opus de la série (le 1er couvrait l'âge de Pierre à l'âge de fer), prenant place au Moyen Âge, dans lequel le joueur fait évoluer sa civilisation (13 disponibles) à travers 4 âges (l’âge sombre, l’âge féodal, l’âge des châteaux et l’âge impérial) et met en déroute ses ennemis. Il a été comparé à Civilization II rencontrant Warcraft II.
Moteurs Linux utilisables / Available Linux engines: openage
Voir aussi / See also: 0 A.D., Age of Empires II HD, Cossacks 3, openage,
Age of Empires II HD
Age of Empires II est la suite du jeu de stratégie primé et best-seller Age of Empires. Explorez de nouvelles cartes, des scénarios multijoueurs, le mode spectateur, les contenus créés par les utilisateurs à partir du Steam Workshop et plus dans la version ré-édition HD et son extension The Forgotten.
DLC
Age of Empires: The Conquerors
Le jeu comprend cinq nouvelles civilisations, quatre nouvelles campagnes, onze nouvelles unités, vingt-six nouvelles technologies et de nouveaux modes de jeu.
🌍️ Wikipedia (Age of Empires II: The Age of Kings) :
Age of Empires II: The Age of Kings (souvent abrégé en AoK) est un jeu vidéo de stratégie en temps réel développé par Ensemble Studios et publié sur PC et MAC par Microsoft en 1999. Le jeu est le deuxième épisode de la série après Age of Empires, publié en 1997, et utilise le même moteur de jeu basé sur des sprites en 2D isométrique. L'action du jeu se déroule dans un contexte historique pendant le Moyen Âge, le joueur devant faire évoluer une civilisation à travers quatre âges — l’âge sombre, l’âge féodal, l’âge des châteaux et l’âge impérial — afin de débloquer de nouvelles technologies et unités pour bâtir un empire. Treize civilisations sont disponibles dans le jeu, chacune d'elles s'inspirant de civilisations médiévales d’Europe de l'Ouest, d’Europe de l'Est, du Moyen-Orient et de l’Asie de l'Est. Comme son prédécesseur, le jeu est bien accueilli par la presse spécialisée et le public grâce notamment à son contexte historique et aux améliorations apportées au système de jeu du premier opus de la série. Plus de deux millions de copies du jeu sont ainsi mises en vente trois mois après sa sortie et il se classe quatrième des meilleures ventes de jeux vidéo en 1999.
En 2000, le jeu se voit doté d'une extension intitulée The Conquerors, elle aussi développée par Ensemble Studios, qui inclut cinq nouvelles civilisations — les Espagnols, les Huns, les Coréens, les Mayas et les Aztèques — ainsi que de nouvelles campagnes et de nouvelles unités. Le jeu est ensuite publié sur PlayStation 2 par Konami en 2001 puis adapté par Backbone Entertainment sur Nintendo DS en 2006 sous la forme d'un jeu de stratégie au tour par tour baptisé Age of Empires: The Age of Kings. Il a également fait l'objet d'une suite baptisée Age of Empires III qui est publiée en 2005 et dont l'action se déroule pendant l'époque coloniale dans le Nouveau Monde.
En 2013, une version haute définition du jeu et une nouvelle extension intitulée The Forgotten, initialement conçue par Forgotten Empires LLC comme une modification non officielle du jeu, sont publiées sur Steam par Microsoft. Une troisième extension baptisée The African Kingdoms, également développée par Forgotten Empires LLC, est publiée sur Steam par Microsoft en 2015. La quatrième et dernière extension en date, Rise of the Rajas, co-développée par Forgotten Empires LL et SkyBox Labs, est publiée le 19 décembre 2016 sur Steam par Microsoft.
Trame
Le jeu prend place en Europe, au Moyen-Orient et en Asie de l'Est et s’inscrit dans la trame historique du Moyen Âge. Dans ce contexte, le joueur fait évoluer une civilisation de la fin de l'Antiquité tardive jusqu’au début de la Renaissance. Les campagnes du jeu retracent des événements de l'histoire de cinq civilisations : les Écossais, les Francs, les Mongols, les Sarrasins et les Teutons. Dans la première d'entre elles, qui tient également lieu de tutoriel et retrace les batailles menées par William Wallace contre les Britanniques, le joueur se voit confier le destin de l'Écosse pendant les guerres d'indépendance. La campagne des Francs retrace le parcours de Jeanne d'Arc dans sa mission pour délivrer la France de l'occupation anglaise. Le joueur suit également Gengis Khan lors de sa conquête de l'empire perse, Saladin dans sa défense de la Terre sainte et la reconquête de Jérusalem et enfin l'empereur Frédéric Barberousse lors de la pacification du Saint-Empire romain germanique et des croisades.
Système de jeu
Age of Empires II est un jeu de stratégie en temps réel qui reprend le système de jeu de son prédécesseur. Comme dans ce dernier, le joueur doit faire évoluer une civilisation à travers quatre âges — l’âge sombre, l’âge féodal, l’âge des châteaux et l’âge impérial — pour débloquer des nouvelles technologies, des armes et des unités plus puissantes. Pour gagner, le joueur doit collecter des ressources qui lui permettent de construire des bases et de créer une armée capable de défaire l'adversaire. Son système de jeu se distingue néanmoins de celui de son prédécesseur grâce à un certain nombre de nouveautés, dont notamment une plus grande différenciation entre les civilisations, aussi bien dans le domaine économique que militaire. L'interface intègre également des améliorations comme la possibilité d'assigner des formations à un groupe d'unités ou l'introduction d'une commande qui permet de localiser les villageois inactifs.
Civilisations
(...)