📰 Title: | MX Simulator | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Sport | 👁️ Visual: | 3D |
🏷️ Category: | Sport ➤ Motorsport ➤ Motorcycle racing | 🏝️ Perspective: | Third & First person |
🔖 Tags: | ⏱️ Pacing: | Real Time | |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ![]() |
..... 📦️ Deb: | |
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 12014 |
📜️[en]: | It features the ultimate in motocross gaming physics. Unlike most other MX games, you actually lean into turns and throttle, clutch and shift like on a real bike. | 📜️[fr]: | Un jeu de motocross axé sur la simulation du pilotage, et le réalisme du comportement physique de la moto via un moteur de simulation spécialisé, par |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Josh Vanderhoof [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[The Linux Game Tome]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
MX Simulator features the ultimate in motocross gaming physics. Unlike most other MX games, you actually lean into turns and throttle, clutch and shift like on a real bike. Real life actions such as wheelies, endoes, whips, swaps, slides and high-sides happen naturally from the physics of the game in real time, without the use of canned motion capture effects. This game actually feels like riding.
Un jeu de motocross axé sur la simulation du pilotage, et le réalisme du comportement physique de la moto via un moteur de simulation spécialisé, par Josh Vanderhoof.
MX Simulator est un jeu de motocross axé sur la simulation du pilotage, et le réalisme du comportement physique de la moto via un moteur de simulation spécialisé.
MX Simulator propose le nec plus ultra en matière de physique de jeu de motocross. Contrairement à la plupart des autres jeux MX, vous fait pencher dans les virages ; les gaz et l'embrayage se comportent comme sur un vrai moto. Les actions de la vie réelle tels que les wheelies, endoes, whips, swaps, slides et high-sides (NdT : non traduit par manque de compétence de ma part) s'effectuent naturellement et en temps réel grâce à la physique du jeu, sans faire appel à des effets de capture de mouvement artificiels.
L'expérience de jeu est réellement très proche de la réalité.