📰 Title: | STAR WARS: Dark Forces I (with The Force Engine (TFE)) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Star wars | 🏝️ Perspective: | First person |
🔖 Tags: | Action; Adventure; FPS; Puzzle; Strategy; Sci-fi; Space; 1990s; Cinematic; Wide Screen; Dynamic Music; Moddable; Level Editor; Mouse; Controller | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 1993-09-01 | 👫️ Played: | Single |
🐓️ Latest: | 2023-07-21 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 💥️ 1.10.000 / Dev: 36cfa39 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️💰 Libre with Commercial assets | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Code: GPL-2 / Artwork: Commercial | ✨️ (temporary): | |
🐛️ Created: | 2022-12-04 | 🐜️ Updated: | 2024-08-04 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ![]() |
..... 📦️ RPM: | |
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ![]() |
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✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 🦍️ Consistent version | 👔️ Already shown: | |
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💡 Lights on: | ![]() |
💭️ New version published (to be updated): | |
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb | 👻️ Temporary: | |
🎰️ ID: | 16280 |
📜️[en]: | STAR WARS Dark Forces I is an FPS (released in 1995, LucasArts studio) with puzzle and strategy elements, set in the Star Wars universe, starting a little before the events of the 1st film and continuing 1 year after. The player is Kyle Katarn, a Rebel Alliance mercenary who helped destroy the Death Star 1 year earlier by recovering its plans. Now he's been hired once again to investigate the Galactic Empire's secret Dark Trooper project, a project to develop powerful battle droids and high-strength stormtroopers. The Force Engine is a libre, multi-platform engine that is compatible with, and extensively enhanced by, modern hardware support and improved rendering. | 📜️[fr]: | STAR WARS Dark Forces I est un FPS (publié en 1995, studio LucasArts) avec des éléments de puzzle et de stratégie, prenant place dans l'univers de Star Wars, démarrant un peu avant les évènements du 1er film et se poursuivant 1 an après. Le joueur est Kyle Katarn, un mercenaire de l'Alliance rebelle qui avait contribué 1 an plus tôt à la destruction de l'étoile de la Mort en récupérant ses plans. Il est à nouveau engagé pour enquêter sur le projet secret Dark Trooper de l'Empire galactique, un projet de développement de puissants droïdes de combat et de stormtroopers à haute résistance. The Force Engine est un moteur libre et multi-plateforme compatible, et largement amélioré (support du matériel moderne, d'un rendu amélioré, ...). |
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🏝️ Trailer: original (1995),
💎 Features:
• Dark Forces Weapons (202109), Widescreen & High Resolution Rendering (202206), iMuse & Sound (202205),
🦝️ From Users: (1.0/202212), (0.9/202205),
🕵️ Reviews (original): (201405), (201304), (201406),
🎲️ Gameplay: (1.0/202212), (202211), [fr](202301),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ft(202109) ft(202206) ft(202205) t(202212) t(o)(1995) gd(202xxx) gu(202212) gu(0.9/202205) r(o)(201405) r(o)(201304) r(o)(201406) lp(202xxx) ht(202xxx) g(1.0/202212) g(202211) g(0.91/202206) g(202207) g(202209) g[fr](202301) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
(Windows, for contents extraction) [IsThereAnyDeal] [Humble Store] [Gamersgate] [Steam] [GOG (bundled with DOSBox)] [Gamesplanet]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
(The Force Engine Team) Devs (luciusDXL [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(STAR WARS: Dark Forces 1) Devs (LucasArts (became Lucasfilm Games) [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(Story)(201705) 2(The Tragedy of LucasArts)(201705) 3(Classic Studio Postmortem: Lucasfilm Games)(201403) 4(Developer Spotlight)(201607) 5(LucasArts Promotional Video w/ G.L.)(1994) 6(Carrie Fisher interviews George Lucas)(200201) 7(40 Years of Star Wars@Orlando(201704) 8(the return of lucasfilm games)(202101)[fr]]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Star Wars: Dark Forces) [fr] [en] [de]]
[HOLaRSE [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [LinuxRocks on mastodon (20221126)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: STAR WARS Dark Forces I (with The Force Engine)
🦊️ What's: A sci-fi FPS w/ a libre engine
🏡️ https://theforceengine.github.io/
🐣️ https://github.com/luciusDXL/TheForceEngine
🔖 #LinuxGaming #ShareYourGames #FPS #StarWars #Scifi
📦️ #LibreGameEngine #CommercialAssets #Flatpak
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update: 1.10.000
⚗️ Consistent version 🦍️
📌️ Changes: https://github.com/luciusDXL/TheForceEngine/releases
🦣️ From: https://mastodon.social/@holarse/112819052742416185
🛜️ https://github.com/luciusDXL/TheForceEngine/releases.atom
🏝️ https://www.youtube.com/watch?v=Sn179mQOeBw
🦝️ https://www.youtube.com/embed/lyv15MMA3og
🎲️ https://www.youtube.com/embed/xcnIkQiwsG4
🎲️[fr] https://www.youtube.com/embed/MSIVjYSB-8k
🕶️ An FPS view showing the player armed with a futuristic rifle as he enters a large room with 2 stormtrooper in the background and a 3D space map
📚️ STAR WARS Dark Forces 1 is an FPS (released in 1995, LucasArts studio) with puzzle and strategy elements, set in the Star Wars universe, starting a little before the events of the 1st film and continuing 1 year after. The player is Kyle Katarn, a Rebel Alliance mercenary who helped destroy the Death Star 1 year earlier by recovering its plans. Now he's been hired once again to investigate the Galactic Empire's secret Dark Trooper project, a project to develop powerful battle droids and high-strength stormtroopers. The Force Engine is a libre, multi-platform engine that is compatible with, and extensively enhanced by, modern hardware support and improved rendering.
📜️ "A FPS set in the Star Wars universe & an improved libre engine" 📜️
The Force Engine (TFE)
A purchased copy of the original game is required and is not provided by The Force Engine. The documentation - https://theforceengine.github.io/Documentation.html - has information on how to legally purchase Dark Forces. TFE is not a remaster, it is essentially a source port designed to run the original game natively on modern systems with quality of life improvements and optional enhancements. Dark Forces and Outlaws are owned by Disney and are still active, commercial products. The IP is owned solely by Disney.
Linux is now supported but it requires additional setup. For now, you will need to compile from source in order to run Linux. See the Linux section below.
In addition, a Flatpak/snap (or similar) package is planned for version 1.10, alleviating the need to manually compile the project. If you don't want to compile the code, it might be better to use Windows for now or wait for version 1.10.
Current Features
✅️ Full Dark Forces support, including mods. Outlaws support is coming in version 2.0.
✅️ Mod Loader - simply place your mods in the Mods/ directory as zip files or directories.
✅️ High Resolution and Widescreen support - when using 320x200 you get the original software renderer. TFE also includes a floating-point software renderer which supports widescreen, including ultrawide, and much higher resolutions.
✅️ GPU Renderer with perspective correct pitch - play at much higher resolutions with improved performance.
✅️ Extended Limits - TFE, by default, will support much higher limits than the original game which removes most of the HOM (Hall of Mirrors) issues in advanced mods.
✅️ Full input binding, mouse sensitivity adjustment, and controller support. Note, however, that menus currently require the mouse.
✅️ Optional Quality of Life improvements, such as full mouselook, aiming reticle, improved Boba Fett AI, autorun, and more.
✅️ A new save system that works seamlessly with the exiting checkpoint and lives system. You can ignore it entirely, use it just as an exit save so you don't have to play long user levels in one sitting, or full save and load with quicksaves like Doom or Duke Nukem 3D.
✅️ OPL3 emulation and Sound Font 2 midi synthesis support.
✅️ Optional and quality of life features, even mouselook, can be disabled if you want the original experience. Play in 320x200, turn the mouse mode (Input menu) to Menus only or horizontal, and enable the Classic (software) renderer - and it will look and play just like DOS, but with a higher framerate and without needing to adjust cycles in DosBox.
About
The Force Engine is a project with the goal to reverse engineer and rebuild the Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. The project will include modern, built-in tools, such as a level editor and will make it easy to play Dark Forces and Outlaws on modern systems as well as the many community mods designed to work with the original games.
Playing Dark Forces or, in the future, Outlaws using the Force Engine will add ease of use and modern features such as higher resolutions and modern control schemes such as mouse-look. Using the built-in tools, once they are available, will allow for easier modding with more modern UI, greater flexibility and the ability to use enhancements made to the Jedi Engine for Outlaws in custom Dark Forces levels - such as slopes, stacked sectors, per-sector color maps and more.
Dark Forces support is complete, but Outlaws is not playable yet - the focus so far has been on the framework, Dark Forces support, and JEDI reverse-engineering. However, Outlaws support is planned and will be complete in TFE version 2.0. See Current State below.
Current State
Full support for Dark Forces has been completed. You can play through the entire game, with all AI, weapons, items, and functionality working as expected. While the project shares a legacy with DarkXL, it is a complete rewrite - rebuilt from the ground up with a much greater focus on accuracy. It is much more focused than the XL Engine, focused on being a Jedi Engine replacement/port only - thus full support for Dark Forces and later Outlaws. Please check the Roadmap for more information.
Current Release
The current release only supports Dark Forces. All weapons, AI, items, and all other systems function, including IMuse. You can play through Dark Forces from beginning to end and even play Dark Forces mods. As with any project of this nature, there may be bugs and system specific issues. If you run into any bugs that cannot be reproduced in the DOS version, please post them on the forums or GitHub.
🌍️ Wikipedia:
Star Wars: Dark Forces is a first-person shooter video game developed and published by LucasArts. It was released in 1995 for MS-DOS and Macintosh, and in 1996 for the PlayStation. The story is set in the fictional Star Wars expanded universe and begins shortly before the original Star Wars film, before flashing forward to a year after the film's events. The game's protagonist and playable character is Kyle Katarn, a mercenary working on behalf of the Rebel Alliance who discovers the Galactic Empire's secret Dark Trooper Project, which involves the development of a series of powerful new battle droids and power-armored stormtroopers.
Dark Forces uses the Jedi game engine, which was developed specifically for the game. The engine adds gameplay features that were uncommon to the first-person shooter genre at the time of release, including level designs with multiple floors, and the ability to look up and down. Because of the two games' similarities, Dark Forces has often been called a Doom clone, though the latter lacked several technical features that Dark Forces introduced.
Upon release, the PC version of the game received largely favorable reviews from critics, who praised its level design and technological advances; the other versions received mixed reviews, with the PlayStation version in particular being criticized for its graphics and slow frame rates. It also did well financially, selling almost 1 million copies in the United States by 1999. The game's success launched the Star Wars: Jedi Knight series, beginning with the direct sequel Star Wars Jedi Knight: Dark Forces II in 1997.
Gameplay
Dark Forces is a first-person shooter (FPS). The player controls Kyle Katarn from a first-person perspective, with a focus on combat against various creatures and characters from the Star Wars universe, although the game also includes environmental puzzles and hazards. Dark Forces follows a central storyline outlined in mission briefings and cutscenes. Each mission includes specific objectives which are related to the story. The missions take place in a variety of environments across the Star Wars universe, including a Star Destroyer interior, Jabba the Hutt's yacht, and the planet Coruscant, where the player must infiltrate a computer vault.
Dark Forces' gameplay expands on the FPS standards set by Doom in 1993, and features gameplay elements that are now common in the FPS genre. These include the ability to look up and down, duck, and jump. A variety of power-ups are made available to the player, including health, shields, weapons and ammunition. The game also features several non-combat items to aid the player. The head lamp illuminates the area in front of the player, but will reveal the player's position to enemies in dark rooms. Ice cleats provide traction in icy areas, and an air mask protects the player from areas with toxic atmosphere. Many inventory items are powered by batteries (separate from weapon ammunition types) which can be found around the levels.
For combat, the player may use fists, explosive land mines and thermal detonators, as well as blasters and other ranged weapons. All player weapons except the fist require ammunition, which can be collected in power-ups. All weapons, again with the exception of the fist, have a secondary mode which makes it have a different effect than in primary mode. The player has health and shields which are damaged by enemy attacks and some environmental hazards, and may be replenished through power-ups.
In addition to combat, Dark Forces provides physical obstacles for the character, such as jumping from ledges or traversing across flowing rivers, and includes multi-step puzzles such as mazes controlled by switches.
Plot
The storyline of Dark Forces follows Kyle Katarn (voiced by Nick Jameson), a mercenary employed by the Rebel Alliance. Prior to the game's events, Kyle was preparing for a career in agricultural mechanics like his father, but ended up joining the Imperial Academy after his parents were supposedly murdered by Rebels, whom he grew to hate. After graduating from the Academy and joining the Imperial Army, Kyle met Jan Ors (Julie Eccles), a double agent working for the Rebels, who had uncovered the truth about his parents' death: the Empire were the ones who had them killed, and not the Rebels as he had been told by officials. This revelation caused Kyle to distrust the Empire, and he eventually defected in order to rescue Jan, who had been found to be supplying information to the Rebels and arrested. Escaping from the Empire together, the pair became mercenaries, and eventually began taking jobs from the Rebel Alliance, because of Kyle's hatred towards the Empire.
Dark Forces begins with Kyle and Jan being hired by the Alliance to recover the plans to the Death Star, the Empire's space station outfitted with a superlaser capable of destroying an entire planet. The Rebels use the plans to find a weakness in the station, and eventually destroy it. One year later, the Alliance hires the pair again, this time to investigate an assault on one of their bases by a new type of Imperial soldiers. Kyle's investigation unveils the Dark Trooper Project, headed by General Rom Mohc (Jack Angel). His mission to stop the project takes him to the sewers of Anoat City, where he captures Moff Rebus, an Imperial weapons specialist who developed the weapons used by Dark Troopers. Rebus' interrogation leads him to a weapons research facility in the mountains of Fest and the Gromas mines where minerals are extracted for the Dark Troopers.
Kyle and Jan later learn that Crix Madine, a former Imperial Commander who defected to the Alliance, has been captured by the Empire, and the former infiltrates a high security detention center on Orinackra to rescue him. After Kyle saves him from his execution, Madine informs the Alliance of an operation to smuggle Dark Trooper materials, leading Kyle and Jan to investigate the Ramsees Hed docking port on Cal-Seti. Afterward, Kyle also destroys a robotics facility on the icy planet Anteevy, the second stage of the Dark Trooper production line. Kyle and Jan's mission is temporarily halted when they are captured by the crime lord Jabba the Hutt, one of the main financiers of the Dark Trooper Project. After their escape from Jabba's clutches and an encounter with the bounty hunter Boba Fett, hired by General Mohc to kill Kyle, the pair travel to Coruscant, where Kyle infiltrates a computer vault which reveals the location of the Ergo fuel station, the final stage of the smuggling route.
Masquerading as a smuggler, Kyle infiltrates the Super Star Destroyer Executor and then the Arc Hammer starship, General Mohc's headquarters and the location of the Dark Trooper Project's final stage. After killing Mohc (who is wearing Dark Trooper armor), Kyle destroys the ship and escapes, while Darth Vader (Scott Lawrence) watches from the Executor, commenting that the Dark Trooper Project's destruction is an unfortunate setback and that the Force is strong with Katarn. For his bravery and heroic actions, Kyle is awarded the Star of Alderaan by the Alliance.
Development
(...)
Un ancien FPS commercial et un moteur libre compatible et amélioré, STAR WARS Dark Forces 1 par le studio LucasArts, The Force Engine par luciusDXL.
En C++/C.
STAR WARS Dark Forces I est un FPS (publié en 1995, studio LucasArts) avec des éléments de puzzle et de stratégie, prenant place dans l'univers de Star Wars, démarrant un peu avant les évènements du 1er film et se poursuivant 1 an après. Le joueur est Kyle Katarn, un mercenaire de l'Alliance rebelle qui avait contribué 1 an plus tôt à la destruction de l'étoile de la Mort en récupérant ses plans. Il est à nouveau engagé pour enquêter sur le projet secret Dark Trooper de l'Empire galactique, un projet de développement de puissants droïdes de combat et de stormtroopers à haute résistance. The Force Engine est un moteur libre et multi-plateforme compatible, et largement amélioré (support du matériel moderne, d'un rendu amélioré, ...).
The Force Engine (TFE)
Une copie achetée du jeu original est nécessaire et n'est pas fournie par The Force Engine. La documentation - https://theforceengine.github.io/Documentation.html - contient des informations sur la manière d'acheter légalement Dark Forces. TFE n'est pas un remaster, il s'agit essentiellement d'un port source conçu pour faire fonctionner le jeu original en mode natif sur les systèmes modernes, avec des améliorations de la qualité de vie et des améliorations optionnelles. Dark Forces et Outlaws appartiennent à Disney et sont toujours des produits commerciaux actifs. La propriété intellectuelle appartient exclusivement à Disney.
Linux est désormais pris en charge mais nécessite une configuration supplémentaire. Pour l'instant, vous devrez compiler à partir des sources afin de faire fonctionner Linux. Voir la section Linux ci-dessous.
De plus, un paquetage Flatpak/snap (ou similaire) est prévu pour la version 1.10, ce qui évitera de devoir compiler manuellement le projet. Si vous ne souhaitez pas compiler le code, il est préférable d'utiliser Windows pour l'instant ou d'attendre la version 1.10.
Caractéristiques actuelles
✅️ Prise en charge complète de Dark Forces, y compris les mods. Le support de Outlaws est prévu dans la version 2.0.
✅️ Mod Loader - placez simplement vos mods dans le répertoire Mods/ sous forme de fichiers zip ou de répertoires.
✅️ Prise en charge de la haute résolution et de l'écran large - en 320x200, vous bénéficiez du rendu original du logiciel. TFE inclut également un moteur de rendu logiciel à virgule flottante qui prend en charge les écrans larges, y compris ultra-large, et des résolutions beaucoup plus élevées.
✅️ Rendu GPU avec perspective correcte - jouez à des résolutions beaucoup plus élevées avec des performances améliorées.
✅️ Limites étendues - TFE, par défaut, prendra en charge des limites beaucoup plus élevées que le jeu original, ce qui élimine la plupart des problèmes HOM (Hall of Mirrors) dans les mods avancés.
✅️ Prise en charge complète des entrées, réglage de la sensibilité de la souris et prise en charge des manettes. Notez cependant que les menus requièrent actuellement la souris.
✅️ Améliorations optionnelles de la qualité de vie, telles que l'affichage complet de la souris, le réticule de visée, l'amélioration de l'IA de Boba Fett, l'exécution automatique, etc.
✅️ Un nouveau système de sauvegarde qui fonctionne de manière transparente avec le système de points de contrôle et de vies existant. Vous pouvez l'ignorer complètement, l'utiliser comme une sauvegarde de sortie pour ne pas avoir à jouer de longs niveaux d'un seul coup, ou sauvegarder et charger avec des sauvegardes rapides comme dans Doom ou Duke Nukem 3D.
✅️ Prise en charge de l'émulation Sound Font (sf2) et OPL3.
✅️ Les fonctions optionnelles et de qualité de vie, même le mouselook, peuvent être désactivées si vous voulez l'expérience originale. Jouez en 320x200, mettez le mode souris (menu Input) sur Menus uniquement ou horizontal, et activez le rendu classique (logiciel) - et vous obtiendrez le même aspect et la même jouabilité que DOS, mais avec un framerate plus élevé et sans avoir besoin d'ajuster les cycles dans DosBox.
À propos de
The Force Engine est un projet dont l'objectif est de reconstruire le Jedi Engine pour les systèmes modernes et les jeux qui utilisaient ce moteur - Dark Forces et Outlaws. Le projet inclura des outils modernes intégrés, tels qu'un éditeur de niveaux, et permettra de jouer facilement à Dark Forces et Outlaws sur des systèmes modernes, ainsi qu'aux nombreux mods communautaires conçus pour fonctionner avec les jeux originaux.
Jouer à Dark Forces ou, à l'avenir, à Outlaws en utilisant le Force Engine ajoutera une facilité d'utilisation et des fonctionnalités modernes telles que des résolutions plus élevées et des schémas de contrôle modernes tels que l'apparence de la souris. L'utilisation des outils intégrés, une fois qu'ils seront disponibles, facilitera le modding avec une interface plus moderne, une plus grande flexibilité et la possibilité d'utiliser les améliorations apportées au Jedi Engine pour Outlaws dans les niveaux personnalisés de Dark Forces - tels que les pentes, les secteurs empilés, les cartes de couleurs par secteur et plus encore.
La prise en charge de Dark Forces est terminée, mais Outlaws n'est pas encore jouable - l'accent a été mis jusqu'à présent sur la structure, la prise en charge de Dark Forces et la rétro-ingénierie JEDI. Cependant, la prise en charge d'Outlaws est prévue et sera complète dans la version 2.0 du TFE. Voir l'état actuel ci-dessous.
État actuel
La prise en charge complète de Dark Forces est terminée. Vous pouvez jouer à l'intégralité du jeu, l'IA, les armes, les objets et les fonctionnalités fonctionnant comme prévu. Bien que le projet partage un héritage avec DarkXL, il s'agit d'une réécriture complète - reconstruite à partir de la base avec un accent beaucoup plus important sur la précision. Il est beaucoup plus ciblé que le XL Engine, se concentrant sur le remplacement/portage du Jedi Engine uniquement - donc une prise en charge complète de Dark Forces et plus tard de Outlaws. Veuillez consulter la feuille de route pour plus d'informations.
Version actuelle
La version actuelle ne prend en charge que Dark Forces. Toutes les armes, l'IA, les objets et tous les autres systèmes fonctionnent, y compris l'IMuse. Vous pouvez jouer à Dark Forces du début à la fin et même jouer aux mods de Dark Forces. Comme dans tout projet de cette nature, il peut y avoir des bugs et des problèmes spécifiques au système. Si vous rencontrez des bugs qui ne peuvent pas être reproduits dans la version DOS, merci de les poster sur les forums ou sur GitHub.
🌍️ Wikipedia:
Star Wars: Dark Forces est un jeu vidéo produit par LucasArts et se fondant sur l'univers de Star Wars. Il est sorti en 1995 pour MS-DOS et Mac OS, puis plus tard pour la console PlayStation.
Jeu de tir à la première personne majeur de l'histoire, il est le premier à être codé en 3D, en prenant en compte le fait de s'accroupir et de sauter.
Le jeu se déroule avant, pendant et après les événements de l'Épisode IV. Le joueur prend la place de Kyle Katarn, un mercenaire appelé par la Rébellion pour déjouer un projet de l'Empire : des super-combattants appelés les Dark Troopers. La première mission propose au joueur de voler les plans de l'étoile noire à l'Empire, ce qui permet la victoire de l'Alliance rebelle dans les films.
Le jeu connaît un grand succès et une suite est réalisée en 1997 : Jedi Knight: Dark Forces II. Jedi Knight est le premier jeu d'une série composée des suites et extensions Jedi Knight: Mysteries of the Sith (1998), Jedi Knight II: Jedi Outcast (2002) et Jedi Knight: Jedi Academy (2003).
Star Wars: Dark Forces fut le 11e jeu vidéo le plus vendu dans la période 1993-1999, avec 952 000 copies.
Système de jeu
De nombreuses armes sont disponibles, du simple pistolet blaster au fusil à plasma. Le jeu contient de nombreuses énigmes à base d'interrupteurs, de codes d'accès, et de clés.
Ce qui fait aussi l'originalité du jeu, c'est la possibilité d'utiliser des accessoires. Il y a par exemple les lunettes infrarouges, qui permettent d'évoluer dans le noir sans être repéré. Il y a également les crampons, pour marcher sur la glace, et le masque à gaz pour évoluer dans des environnements pollués. Ces outils consomment de l'énergie, et ne peuvent pas être utilisés indéfiniment.
Musiques