📰 Title: | The 7th Guest | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ IF ➤ Video ➤ Puzzle | 🏝️ Perspective: | First person |
🔖 Tags: | Adventure; Full Motion Video; Horror; Puzzle; Classic; Atmospheric; Oldie | ⏱️ Pacing: | Point and Click |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2015-02-28 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14637 |
📜️[en]: | An interactive movie puzzle adventure game. A horror story told from the unfolding perspective of the player, as an amnesiac | 📜️[fr]: | Un jeu d'aventure et de puzzle sur un thème d'horreur, dans lequel le joueur (incarnant Ego - une entité mystérieuse) tente de résoudre une série d'énigmes dans un manoir hanté - autrefois le théâtre de la mort d'enfants et de la disparition mystérieuse de six invités. La suite du jeu se nomme The 11th Hour. |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) r(202xxx) r(o) r(o) r(o) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (The 7th Guest): [Steam]
Commercial links (7th Guest & 11th Hour Bundle): [Steam]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki]
🦣️ Social
Devs (Trilobyte [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Published by (Night Dive Studios [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Discord] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (The 7th Guest) [fr] [en]]
[LTF Abandonware France [fr]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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🐣️
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
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📚️ Name is a
📜️ "blabla" 📜️
Henry Stauf’s mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.
And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf’s game isn’t over. There were six guests the world knew about – and there was one other. Stauf’s mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.
🌍️ Wikipedia:
The 7th Guest, produced by Trilobyte and originally released by Virgin Games in 1993, is an interactive movie puzzle adventure game. It was one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received a great amount of press attention for making live action video clips a core part of its gameplay, for its unprecedented amount of pre-rendered 3D graphics, and for its adult content. In addition, the game was very successful, with over two million copies sold, and is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment."
The game has since been ported in various formats to different systems such as iOS, with Trilobyte mentioning the potential for a third entry in the series.
Gameplay
The game is played by wandering through a mansion, solving logic puzzles and watching videos that further the story. The main antagonist, Henry Stauf, is an ever-present menace, taunting the player with clues, mocking the player as they fail his puzzles ("We'll all be dead by the time you solve this!"), and expressing displeasure when the player succeeds ("Don't think you'll be so lucky next time!").
A plot of manipulation and sin is gradually played out, in flashback, by actors through film clips as you progress between rooms by solving twenty-one puzzles of shifting nature and increasing difficulty. The first puzzles most players encounter is either one where players must select the right interconnected letters inside the lens of a telescope to form a coherent sentence; or a relatively simple cake puzzle, where the player has to divide the cake evenly into six pieces, each containing the same number of decorations. Other puzzles include mazes, chess problems, logical deductions, Simon-style pattern-matching, word manipulations, and even an extremely difficult game of Infection similar to Reversi that utilizes an AI (and would later go on to make an encore appearance in the sequel). For players who need help or simply cannot solve a particular puzzle, there is a hint book in the library of the house. The first two times the book is consulted about a puzzle, the book gives clues about how to solve the puzzle; on the third time, the book simply completes the puzzle for the player so that the player can proceed through the game. After each puzzle, the player is shown a video clip of part of the plot, if the hint book was consulted 3 times, the player does not get to view the clip. The hint book can be used for all but the final puzzle.
The 7th Guest was one of the first games for the PC platform to be available only on CD-ROM, since it was too large to be distributed on floppy disks. Computer Gaming World reported with amazement in 1993 that "not only does Guest consume an entire CD-ROM ... it actually requires TWO". Removing some of the large movies and videos wasn't an option as they were essential to the gameplay. This game, along with LucasArts' Star Wars: Rebel Assault and Brøderbund's Myst, helped promote the adoption of CD drives, which were not yet common. The game's POV footage of walking through the house was originally planned as live-action video in a practical set, but the idea was abandoned after pre-rendered 3D sequences proved feasible and more cost-effective.
Plot
The game is set in 1935 in the town of Harley-on-the-Hudson. A drifter named Henry Stauf, after murdering a woman, dreamed of beautiful dolls and other toys, which he then carved and gave to the local children. Successful, he set up a toyshop and continued to sell his creations, which became more and more popular. At the height of his success, some of the children who owned Stauf's dolls came down with a mysterious incurable illness. Meanwhile, guided by another, final vision, Stauf built a mansion on the edge of town, "a strange house, a house that scared people," after which he disappeared from public view.
The rest of the game is presented in a first-person view as the player's avatar (called "Ego") explores the house, witnesses past events in the form of ghostly images, and comments on what he sees.
Some time after the outbreak of the mysterious illness, six guests are invited to stay at Stauf's mansion: Martine Burden, a former singer; Edward and Elinor Knox, a dissatisfied middle-aged couple; Julia Heine, a bank worker who reminisces of her youth; Brian Dutton, a fellow shop owner; and Hamilton Temple, a stage magician.
When they arrive, they find no sign of Stauf, but an array of puzzles filling the house, and a declaration by Stauf that the guest who solves his puzzles will be granted his or her greatest desire. Left to their own devices, the guests individually come to the conclusion that Stauf wants them to bring him the "seventh guest", a boy named Tad who has entered the house on a dare from his friends. In fact, Stauf seeks to capture Tad and turn him into a doll, completing his pact with an evil supernatural entity.
The guests soon turn on each other. Martine seduces Edward from his wife, and together they search for the boy. On the other hand, both Elinor and Hamilton realise that Stauf has evil plans for the child, and urge Tad to escape when they find him. One by one the guests succumb to Stauf's traps or die at the hands of their fellow guests: Edward stabs Brian, Hamilton breaks Edward's neck, Julia strangles Hamilton, Martine is drowned by a spirit in her bathtub, and Elinor's spirit is trapped inside a mannequin. Eventually only Julia and Tad remain. Julia takes Tad to the attic, where the wheelchair-bound Stauf awaits. Julia hands the boy over to Stauf and demands her wish, but Stauf dissolves her in a pool of his own bile. Tad attempts to escape, but Stauf holds him back with a long, prehensile tongue.
At this point, the narrator realizes that he himself is Tad's spirit. He has tried to stop this from happening countless times before and is doomed to repeat it forever. This time, through the narrator's motivation, Tad is able to break free of Stauf's hold, causing the supernatural entity to drag Stauf to hell. The endless cycle has now been broken, and both Tad and the narrator are taken into a glowing white light.
Un jeu d'aventure et de puzzle sur un thème d'horreur, par le studio Trilobyte, publié par le studio Night Dive Studios.
The 7th Guest est un jeu d'aventure et de puzzle sur un thème d'horreur, dans lequel le joueur (incarnant Ego - une entité mystérieuse) tente de résoudre une série d'énigmes dans un manoir hanté - autrefois le théâtre de la mort d'enfants et de la disparition mystérieuse de six invités. La suite du jeu se nomme The 11th Hour.
Ce jeu utilise le Full Motion Video (FMV), une technique reposant sur des fichiers vidéos pré-enregistrés incrustés dans les graphismes du jeu.
🌍️ Wikipedia :
The 7th Guest (« Le septième invité ») est un jeu vidéo d'aventure développé par Trilobyte. Il a été édité en 1993 pour les plateformes Microsoft Windows, Mac OS et CD-I ; il est disponible depuis 2011 sur iOS.
Il se joue en vue à la première personne, le joueur évoluant dans des décors fixes en 3D pré-calculée, dans lesquels viennent s'incruster des séquences en vidéo numérique.
Le jeu a connu une suite : The 11th Hour.
Scénario
Le jeu se déroule dans le manoir inhabité du fabricant de jouets Henry Stauf, personnage étrange disparu depuis longtemps. Cette demeure est abandonnée depuis que des enfants y ont affronté la mort et que six invités s'y sont rendus pour ne plus jamais en revenir.
Au hasard des incursions du joueur d'une pièce à l'autre, des scènes de cette nuit d'horreur ressurgissent et se mêlent à la réalité. Il devait y avoir un septième invité, auquel Henry Stauf a tendu un piège diabolique.
Le joueur doit résoudre une série d'énigmes pour mettre fin à ce cauchemar en découvrant le secret du septième invité.
Technique
À sa sortie, The 7th Guest est l'un des premiers jeux PC exploitant vraiment les possibilités de stockage du CD-ROM ; il a été considéré, dans la presse vidéoludique de l'époque, comme le premier titre justifiant réellement l'acquisition de ce type de support. La taille du jeu, qui occupe intégralement un CD-ROM et une petite portion d'un second disque, s'explique par les faibles performances des ordinateurs de l'époque, incapables de gérer la décompression en temps réel des séquences vidéo.
À sa sortie, The 7th Guest nécessitait un processeur relativement récent, de type 80386 ou supérieur sur PC, 68030 ou supérieur sur Mac, épaulé par 4 Mo de mémoire vive et une carte vidéo Super VGA capable d'afficher 256 couleurs avec une résolution de 640 par 480 pixels. Il fallait en outre disposer d'un lecteur de CD-ROM double vitesse, capable de transférer 300 Ko de données par seconde pour compenser l'absence de compression-décompression en temps réel des scènes en 3D ou en vidéo numérique (technique aujourd'hui utilisée par tous les jeux basés sur un moteur 3D récent et rendue possible par l'apparition de cartes vidéo spécialisées dans le traitement de ce genre de tâches).
La version CD-I, de qualité supérieure aux versions Microsoft Windows et Mac OS, requiert la cartouche optionnelle Full Motion Video permettant la décompression MPEG-1 à la volée.
En 2011, Trilobytes Games publie une version pour iPad basée sur la version CDI ; la qualité des vidéos est donc supérieure à celle des versions PC et Mac Os.
En octobre 2013, le jeu est publié sur la plateforme Steam pour Windows, Mac OS X et Ubuntu Linux.
Système de jeu
Le système de menu est original : un oracle appelé « Sphinx » regroupe les fonctions « Charger », « Sauvegarder » et « Quitter » ; la saisie de données se fait par l'intermédiaire d'une interface imitant une tablette Ouija. Le jeu ne dispose pas d'option de réglage des niveaux sonores, qui ne peuvent donc être modifiés qu'en changeant les paramètres du système d'exploitation. Par exemple, si les dialogues sont masqués par la bande originale, le volume de la musique ne peut être baissé qu'en modifiant le volume de la sortie MIDI de l'OS.
Le joueur est une entité mystérieuse, connue seulement sous le nom d'Ego. Son rôle, son identité et sa raison d'être ne sont pas expliqués mais semblent faire partie intégrante de l'environnement du manoir Stauf. Les déplacements et les interactions avec les éléments du jeu se font en cliquant sur l'écran de jeu avec la souris ; le curseur, en forme de main squelettique, s'anime et change d'aspect en fonction des événements que le joueur peut déclencher : mouvement, lancement de scène vidéo, résolution d'une énigme.
Le livre posé sur la table basse de la bibliothèque peut fournir des indices sur les énigmes non résolues ; mais il y aura un prix à payer...
Une fois la première partie terminée, le joueur peut recommencer toutes les énigmes dans l'ordre de son choix.