Revision 2, Jan 24, 2008 Faction 1: Defensive Speciality Overall bonuses and penalties: -All ships (including miner and colonization ship) have some type of weak defensive turret installed Combat Lineup: Miner -Kinetic defensive weapon (weak) Colonization ship -Kinetic defensive weapon (weak) Carrier -Kinetic defensive weapon (medium) Fighter -Kinetic normal weapon (medium) -Requires nearby carrier Shield Ship -MUST RESEARCH- [Shield Tech] -All nearby ships will gain +20% resistance bonus to all types (cannot compound) -Kinetic defensive weapon (weak) Defensive Tank -Very high hitpoints -Kinetic offensive weapon (weak) -Kinetic defensive weapon (strong) Possible Attack: Shrapnel Bomb Description: Fires a bomb infront of enemy units, as the enemy draws near, the bomb explodes infront of them releasing tons of shrapnel. Stats: Very high strikes and low damage. Repair Ship -Repairs nearby ships -Kinetic defensive weapon (weak) Light Battleship -Kinetic normal weapon (medium) -Explosive offensive weapon (weak) Medium Battleship -Must research- -Kinetic normal weapon (strong) -Explosive offensive weapon (medium) Faction 2: Offensive Speciality Overall bonuses and penalties: -All ships (including miner and colonization ship) have some type of weak offensive turret installed Lineup: Miner -Missile turret offensive weapon (weak) Colonization ship -Missile turret offensive weapon (weak) Carrier -Missile turret offensive weapon (weak) Dive Bomber -MUST RESEARCH- -Explosive offensive weapon (strong) -Requires nearby carrier Kamikaze Fighter -Suicide bomber -Kinetic normal weapon (weak) -Explosive suicide offensive weapon (strong) -Requires nearby carrier Rocket Ship -This ship fires rockets far away, thus preventing any retaliation when it attacks -Explosive rocket offensive weapon (strong) Medium Battleship -Medium-High hitpoints -Explosive offensive weapon (strong) -Kinetic normal weapon (medium) Heavy Battleship -MUST RESEARCH- -High hitpoints -Explosive offensive weapon (strong) -Beam offensive weapon (medium) -Kinetic normal weapon (medium) Faction 3: Tactical Difference Overall bonuses and penalties: Fastest ships in the game Lineup: Miner -No weapon Colonization ship -No weapon Portal ship -MUST RESEARCH- [Portal Tech] -Portals allow you to travel through only 1 way though. -Ship flies to one point and sets the entry portal -Ship flies to second point, and morphs into the exit portal -The entry portal is fixed and cannot be destroyed -The ship becomes the exit portal permanently, but it can be destroy by enemies, thus closing the portal Carrier -Beam normal gun (weak) Fighter -Beam normal gun (medium) -Requires nearby carrier Stealth Fighter -MUST RESEARCH- [Stealth Tech] -Cloaked ship, cannot be seen unless it attacks or an enemy ship goes adjacent to it -Beam normal weapon (medium) -Requires nearby carrier Battle Cruiser -Medium-High hitpoints -Beam normal weapon (medium) -Explosive offensive weapon (medium) -Can move-attack-move Stealth Cruiser -MUST RESEARCH- [Stealth Tech] -Low-Medium hitpoints -Beam normal weapon (medium) -Kinetic offensive weapon (low) -Can move-attack-move Light Defensive Tank -High hitpoints -Gets some defensive ability -Beam normal weapon (medium) Faction 4: Swarm Speciality Overall bonuses and penalties: -Ships can automatically repair themself every turn (basically healthy trait) for a small amount of hitpoints. -Most ships don't act independent roles as other factions, but rather each ship acts as a dependent limb to the other, to help provide combat bonuses. Lineup: Miner -No weapon Colonization ship -No weapon Overlord Ship -This ship can make other ships malfunction (slow basically) and can also take over other drones from this faction. -Beam normal weapon (weak) [Can slow/malfunction other ships] Leech Ship -This ship can leech to all carrier dependent ships. (fighters, sealth fighters, kamikaze fighters, bombers, etc..) -When a ship is leeched, you gain control of the dependent fighter. -Fighters you leech can be refueled by allied ships (if allied refueling is allowed) and by your shipyard (maybe?) Host Ship -The host ship doesn't support/hold other fighters/drones, but really it is the base ship to which parts can be added on. -Can hold up to 5 drones. -These host ships by default are slow and weak, but parts make these ships run much more effectively and give the host ship weapons. ~~~Drones are individual units which can be docked to host ship. They must be created in a Drone Factory and then moved to dock to the Host Ship. ~~~Drones can fight by themself without being equipped with a host ship, but they are very limited in their abilities. ~~~Drone stats itself are basically dependent on what type of drone it is, engine drones will be fast drones, hull high hp drones, etc.. Engine Drone -Gives MP bonus when attached to a carrier -Gives +5 defense % bonus when attached to a carrier Hull Drone -Gives added HPs when attached to a carrier Beam Drone -Gives normal beam weapon to host ship. -When multiple weapon drones are added to the host ship, more strikes are given for the appropriate attack. Kinetic Drone -Gives normal kinetic weapon to host ship. -When multiple weapon drones are added to the host ship, more strikes are given for the appropriate attack. Missile Drone -Gives normal missile weapon to ship. -When multiple weapon drones are added to the host ship, more strikes are given for the appropriate attack.