Faction 1: Defensive Speciality Overall bonuses and penalties: -All ships (including miner and colonization ship) have some type of weak defensive turret installed Combat Lineup: Miner -Kinetic defensive weapon (weak) Colonization ship -Kinetic defensive weapon (weak) Carrier -Kinetic offensive weapon (weak) -Kinetic defensive weapon (medium) Fighter -Kinetic offensive weapon (medium) -Defensive turret weapon (weak) -Requires nearby carrier Shield Ship -MUST RESEARCH- [Shield Tech] -All nearby ships will gain +20% resistance bonus to all types (cannot compound) -Defensive turret weapon (weak) Defensive Tank -Very high hitpoints -Kinetic offensive weapon (weak) -Kinetic defensive weapon (strong) -Beam defensive weapon (strong) Repair Ship -Repairs nearby ships -Kinetic defensive weapon (weak) Light Battleship -Low-Medium hitpoints -Kinetic offensive weapon (medium) -Explosive offensive weapon (weak) -Kinetic defensive weapon (weak) Medium Battleship -Must research- -Medium-High hitpoints -Kinetic offensive weapon (strong) -Explosive offensive weapon (medium) -Kinetic defensive weapon (medium) Faction 2: Offensive Speciality Overall bonuses and penalties: -All ships (including miner and colonization ship) have some type of weak offensive turret installed Lineup: Miner -Missile turret offensive weapon (weak) Colonization ship -Missile turret offensive weapon (weak) Carrier -Missile turret offensive weapon (weak) Fighter -Beam offensive gun (weak) -Missile turret offensive weapon (medium) -Requires nearby carrier Bomber -MUST RESEARCH- -Explosive bomb offensive weapon (strong) -Requires nearby carrier Rocket Ship -This ship fires rockets far away, thus preventing any retaliation when it attacks -Explosive rocket offensive weapon (strong) Medium Battleship -Medium-High hitpoints -Beam offensive weapon (medium) -Explosive offensive weapon (strong) -Explosive defensive weapon (weak) Heavy Battleship -MUST RESEARCH- -High hitpoints -Explosive offensive weapon (strong) -Beam offensive weapon (medium) -Kinetic offensive weapon (medium) -Explosive defensive weapon (weak) Light Defensive Tank -High hitpoints -Missile defensive weapon (medium) Faction 3: Tactical Difference Overall bonuses and penalties: Fastest ships in the game Lineup: Miner -No weapon Colonization ship -No weapon Portal ship -MUST RESEARCH- [Portal Tech] -Portals allow you to travel through only 1 way though. -Ship flies to one point and sets the entry portal -Ship flies to second point, and morphs into the exit portal -The entry portal is fixed and cannot be destroyed -The ship becomes the exit portal permanently, but it can be destroy by enemies, thus closing the portal Carrier -Beam offensive gun (weak) -Beam defensive gun (weak) Fighter -Beam offensive gun (medium) -Requires nearby carrier Kamikaze Fighter -Suicide bomber -Explosive offensive weapon (strong) -Requires nearby carrier Stealth Fighter -MUST RESEARCH- [Stealth Tech] -Cloaked ship, cannot be seen unless it attacks or an enemy ship goes adjacent to it -Beam weapon (medium) -Requires nearby carrier Battle Cruiser -Medium-High hitpoints -Beam weapon (medium) -Explosive weapon (medium) -Kinetic weapon (low) -Can move-attack-move Stealth Cruiser -MUST RESEARCH- [Stealth Tech] -Low-Medium hitpoints -Beam weapon (medium) -Kinetic weapon (low) -Can move-attack-move Faction 4: Swarm Speciality Overall bonuses and penalties: -Ships can automatically repair themself every turn (basically healthy trait) for a small amount of hitpoints. -Most ships don't act independent roles as other factions, but rather each ship acts as a dependent limb to the other, to help provide combat bonuses. Lineup: Miner -No weapon Colonization ship -No weapon Overlord Ship -This ship can make other ships malfunction (slow basically) and can also take over other drones -Beam weapon (weak) [Can slow/malfunction other ships] Leech Ship -This ship can leech to all carrier dependent fighters. -When a ship is leeched, you gain control of the dependent fighter -Fighters will naturally die on the side turn, as they don't have appropriate carriers to support them (your carriers can't support them) Carrier -The carrier here doesn't support/hold other fighters, but really is the base ship to which parts can be added on -Can hold up to 2 weapon parts -Can hold up to 3 weapon bonus parts -Can hold up to 3 utility parts -These carriers by default are slow and weak, but parts make these ships run. ~~~Drones are individual units which can be docked to carriers, each drone will be a different unit of course. ~~~Drone stats itself are basically dependent on what type of drone it is, engine drones will be fast drones, hull high hp drones, etc.. ~~~All drones are created in a special Drone Factory which orbits like a regular Shipyard Engine Drone -Gives MP bonus when attached to a carrier -Gives +5 defense bonus when attached to a carrier -Utility part Hull Drone -Gives added HPs when attached to a carrier -Utility part Kamikaze Drone -Gives suicide explosive attack to carrier -Weapon part Beam Drone -Gives beam weapon to carrier (offensive and defensive) -Weapon part Kinetic Drone -Gives kinetic weapon to carrier (offensive and defensive) -Weapon part Missile Drone -Gives missile weapon to carrier (offensive and defensive) -Weapon part Beam Strengthener Drone -Makes beam weapons more effective -Weapon bonus part Kinetic Strengthener Drone -Makes kinetic weapons more effective -Weapon bonus part Explosive Strengthener Drone -Makes explosive weapons more effective (including kamikaze) -Weapon bonus part