random_noise.cpp File Reference

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#include <synfig/general.h>
#include "random_noise.h"
#include <synfig/quick_rng.h>
#include <cmath>
#include <cstdlib>

Defines

#define PI   (3.1415927)
#define f(j, i, k)   ((*this)(subseed,i,j,k))
#define P(x)   (((x)>0)?((x)*(x)*(x)):0.0f)
#define R(x)   ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f)
#define F(i, j)   ((*this)(subseed,i+x,j+y)*(R((i)-a)*R(b-(j))))
#define FT(i, j, k, l)   ((*this)(subseed,i+x,j+y,l)*(R((i)-a)*R(b-(j))*R((k)-c)))
#define Z(i, j)   ret+=F(i,j)
#define ZT(i, j, k, l)   ret+=FT(i,j,k,l)
#define X(i, j)
#define XT(i, j, k, l)


Detailed Description

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$Id$


Define Documentation

#define PI   (3.1415927)

#define f ( j,
i,
 )     ((*this)(subseed,i,j,k))

Referenced by Warp::accelerated_render(), Layer_Shade::accelerated_render(), RadialBlur::accelerated_render(), Noise::accelerated_render(), Layer_Freetype::accelerated_render(), synfig::ValueNode_DynamicList::ListEntry::amount_at_time(), synfig::Gamma::b_F32_to_U16(), synfig::Gamma::b_F32_to_U8(), blendfunc_DARKEN(), blendfunc_OVERLAY(), blendfunc_SCREEN(), synfig::Surface::blit_to(), convert_surface_frame(), CurveGradient::CurveGradient(), CurveWarp::CurveWarp(), yuv::end_frame(), synfig::Palette::find_closest(), synfig::ValueNode_DynamicList::ListEntry::find_time(), synfig::ValueNode_Animated::find_time(), synfig::ValueNode_DynamicList::ListEntry::find_uid(), synfig::ValueNode_Animated::find_uid(), synfig::Gamma::g_F32_to_U16(), synfig::Gamma::g_F32_to_U8(), Layer_Shade::get_color(), Layer_Bevel::get_color(), synfig::Color::gray(), synfig::Palette::grayscale(), dv_trgt::init(), laguer(), synfig::Layer::Layer(), synfig::Layer_Clamp::Layer_Clamp(), line_intersection(), synfig::ListImporter::ListImporter(), Halftone::mask(), synfig::ValueNode_BLine::operator()(), RandomNoise::operator()(), Random::operator()(), Halftone::operator()(), synfig::Color::operator~(), synfig::optimize_layers(), Outline::Outline(), Plant::Plant(), synfig::Gamma::r_F32_to_U16(), synfig::Gamma::r_F32_to_U8(), synfig::Color::real2hex(), synfig::Gamma::refresh_gamma_b(), synfig::Gamma::refresh_gamma_g(), synfig::Gamma::refresh_gamma_r(), Region::Region(), synfig::RendDesc::RendDesc(), synfig::Gamma::set_gamma(), Outline::sync(), synfig::ColorPrep::uncook(), and synfig::Waypoint::Waypoint().

#define P (  )     (((x)>0)?((x)*(x)*(x)):0.0f)

#define R (  )     ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f)

#define F ( i,
 )     ((*this)(subseed,i+x,j+y)*(R((i)-a)*R(b-(j))))

#define FT ( i,
j,
k,
 )     ((*this)(subseed,i+x,j+y,l)*(R((i)-a)*R(b-(j))*R((k)-c)))

#define Z ( i,
 )     ret+=F(i,j)

#define ZT ( i,
j,
k,
 )     ret+=FT(i,j,k,l)

#define X ( i,
 ) 

#define XT ( i,
j,
k,
 ) 


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