perform(const synfig::Vector &x) const | studio::Transform_Rotate | [inline] |
Transform_Rotate(const synfig::GUID &guid, const synfig::Angle &angle, const synfig::Vector &origin=synfig::Vector(0, 0)) | studio::Transform_Rotate | [inline] |
unperform(const synfig::Vector &x) const | studio::Transform_Rotate | [inline] |