#include <random_noise.h>
Public Types | |
enum | SmoothType { SMOOTH_DEFAULT = 0, SMOOTH_LINEAR = 1, SMOOTH_COSINE = 2, SMOOTH_SPLINE = 3, SMOOTH_CUBIC = 4, SMOOTH_FAST_SPLINE = 5 } |
Public Member Functions | |
void | set_seed (int x) |
int | get_seed () const |
float | operator() (int subseed, int x, int y=0, int t=0) const |
float | operator() (SmoothType smooth, int subseed, float x, float y=0, float t=0, int loop=0) const |
void RandomNoise::set_seed | ( | int | x | ) |
int RandomNoise::get_seed | ( | ) | const [inline] |
Referenced by Noise::get_param(), and NoiseDistort::get_param().
float RandomNoise::operator() | ( | int | subseed, | |
int | x, | |||
int | y = 0 , |
|||
int | t = 0 | |||
) | const |
References quick_rng::f().
float RandomNoise::operator() | ( | SmoothType | smooth, | |
int | subseed, | |||
float | x, | |||
float | y = 0 , |
|||
float | t = 0 , |
|||
int | loop = 0 | |||
) | const |
References F, f, FT, PI, SMOOTH_COSINE, SMOOTH_CUBIC, SMOOTH_DEFAULT, SMOOTH_FAST_SPLINE, SMOOTH_LINEAR, SMOOTH_SPLINE, X, XT, Z, and ZT.