#include "dock_layers.h"
#include "app.h"
#include <gtkmm/scrolledwindow.h>
#include <cassert>
#include "instance.h"
#include <sigc++/signal.h>
#include <sigc++/hide.h>
#include <sigc++/retype_return.h>
#include <sigc++/slot.h>
#include "layertreestore.h"
#include "layertree.h"
#include "canvasview.h"
#include "layeractionmanager.h"
#include "general.h"
$Id$